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<title>Tooner.git/fog.cginc, branch master</title>
<subtitle>A toon shader for Unity's BIRP.</subtitle>
<id>https://git.yummers.dev/Tooner.git/atom?h=master</id>
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<updated>2025-01-28T00:43:09+00:00</updated>
<entry>
<title>Restore spherical boundary to fog gimmick</title>
<updated>2025-01-28T00:43:09+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-01-28T00:43:09+00:00</published>
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<id>urn:sha1:8d2c11025c372e8b4ab4e02daf9f7495b162d3f8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Clearcoat can disable texture normals</title>
<updated>2025-01-22T03:58:34+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-01-22T03:58:34+00:00</published>
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<id>urn:sha1:4ec13bd7513f29e16ab22b7ffe7d06724c92a912</id>
<content type='text'>
Also:

* terrain gimmick
  * makes some hardcoded shit into params
  * add alternative normal evaluation methods
    * stochastic method gives best results without getting into analytic
      normals
  * add FBM noise texture slot to improve perf
  * add initial raytrace to sphere
    * stabilizes appearance as camera moves
  * add backtracking
    * eliminates sharp lines without sacrificing perf
* fog 00 can render on a plane now, in addition to cylinder
* add epilepsy protection filter
</content>
</entry>
<entry>
<title>Add UV domain warping, box discard gimmicks</title>
<updated>2025-01-21T02:20:30+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-01-21T02:20:30+00:00</published>
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<id>urn:sha1:b679eb398edb5f6ea0ba04860c02f7107a49dd58</id>
<content type='text'>
Also:

* optimize the ds2 terrain gimmick (ds2_11)
* use golden ratio + blue noise on marched fog
* add second sun to analytic fog
* fix gcd() implementation
* add faster rand2() implementation
</content>
</entry>
<entry>
<title>Add terrain gimmick (ds2_11) and analytic fog (fog01)</title>
<updated>2025-01-19T21:25:52+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-01-19T21:25:52+00:00</published>
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<id>urn:sha1:ffc4bb2c80582cd81aa801bff9c274d833076ae6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>im going to kill myself</title>
<updated>2025-01-15T05:01:28+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-01-15T05:01:26+00:00</published>
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<id>urn:sha1:333562544ef1b71a7a4d7ce1ece533bef98ce0da</id>
<content type='text'>
attempt to fix hypotrochoid normals

key insight is that multiplying normal by transpose(invert(jacobian)) of
transform should work, but it fucking doesn't
</content>
</entry>
<entry>
<title>Fix shadow caster pass</title>
<updated>2025-01-05T03:18:35+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-01-05T03:18:35+00:00</published>
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<id>urn:sha1:ab441140208d6dd8317f328f40a25c6054f1a304</id>
<content type='text'>
</content>
</entry>
<entry>
<title>More fog tweaks: add animated noise, motion vector</title>
<updated>2025-01-04T11:21:19+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-01-04T11:21:19+00:00</published>
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<id>urn:sha1:5d58e59886b8c85dfb4c7e4d7b3bd6f14736be31</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fog now uses object coordinates</title>
<updated>2025-01-03T10:05:24+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-01-03T10:05:24+00:00</published>
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<id>urn:sha1:47579d97118476d24373e19c5dd5fdfe6ae12333</id>
<content type='text'>
Also overhaul how emitter planes are specified. Use normal and tangent.
</content>
</entry>
<entry>
<title>Refactor tonemapping curves into their own headers</title>
<updated>2024-11-19T01:51:12+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-11-19T01:51:12+00:00</published>
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<id>urn:sha1:5fdbeddf4b0002ae292c6f4081a0c9baeda919bf</id>
<content type='text'>
Also add iq's "almost identity" curve.
</content>
</entry>
<entry>
<title>Update function name</title>
<updated>2024-11-17T09:55:31+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-11-17T09:55:31+00:00</published>
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<id>urn:sha1:43df9fc828a0103ebac98194dbf3f19b88ebed75</id>
<content type='text'>
Aces filmic is more accurate than just "aces".
</content>
</entry>
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