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<title>Tooner.git/feature_macros.cginc, branch master</title>
<subtitle>A toon shader for Unity's BIRP.</subtitle>
<id>https://git.yummers.dev/Tooner.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/Tooner.git/atom?h=master'/>
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<updated>2025-02-03T23:19:04+00:00</updated>
<entry>
<title>Disable custom depth - breaks projectors</title>
<updated>2025-02-03T23:19:04+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-02-03T23:19:04+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/Tooner.git/commit/?id=d45815e49ba24b881bf54b73fd1b8a82579fa1c2'/>
<id>urn:sha1:d45815e49ba24b881bf54b73fd1b8a82579fa1c2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Begin plugging in SSFD</title>
<updated>2025-02-02T23:46:35+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-02-02T23:46:35+00:00</published>
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<id>urn:sha1:03406b0983e123bb3203a96bfd2f017e58e3e90d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Begin work on ssfd in lens shader</title>
<updated>2025-02-02T03:26:29+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-02-02T03:26:29+00:00</published>
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<id>urn:sha1:ff997cfb850ec42a977381a2becf0ccedb2035d9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Implement surface stable fractal dithering</title>
<updated>2025-02-02T03:15:58+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-02-02T03:15:58+00:00</published>
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<id>urn:sha1:fb26b02a20ef751cdd1832abc925b5e57bb2234b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add bayer matrices &amp; grabpass-based lens shader</title>
<updated>2025-02-01T07:11:03+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-02-01T05:11:00+00:00</published>
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<id>urn:sha1:4bd9c2ba494013f292ddc14d793bc2b362aff365</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Begin work on zwrite abomination</title>
<updated>2025-01-28T03:09:34+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-01-28T03:09:34+00:00</published>
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<id>urn:sha1:dfe6371283f2415804b4341dbac71f79188ea890</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Restore spherical boundary to fog gimmick</title>
<updated>2025-01-28T00:43:09+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-01-28T00:43:09+00:00</published>
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<id>urn:sha1:8d2c11025c372e8b4ab4e02daf9f7495b162d3f8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add ability to swap decal slots</title>
<updated>2025-01-27T23:30:46+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-01-27T23:30:46+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/Tooner.git/commit/?id=5f0746ebbf8eb6216281424a4acbefb68dc13c59'/>
<id>urn:sha1:5f0746ebbf8eb6216281424a4acbefb68dc13c59</id>
<content type='text'>
Also:

* Rim lighting can disable texture normals
* Frame counter is now hidden behind a checkbox, and unconditionally
  overrides audiolink
</content>
</entry>
<entry>
<title>Clearcoat can disable texture normals</title>
<updated>2025-01-22T03:58:34+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-01-22T03:58:34+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/Tooner.git/commit/?id=4ec13bd7513f29e16ab22b7ffe7d06724c92a912'/>
<id>urn:sha1:4ec13bd7513f29e16ab22b7ffe7d06724c92a912</id>
<content type='text'>
Also:

* terrain gimmick
  * makes some hardcoded shit into params
  * add alternative normal evaluation methods
    * stochastic method gives best results without getting into analytic
      normals
  * add FBM noise texture slot to improve perf
  * add initial raytrace to sphere
    * stabilizes appearance as camera moves
  * add backtracking
    * eliminates sharp lines without sacrificing perf
* fog 00 can render on a plane now, in addition to cylinder
* add epilepsy protection filter
</content>
</entry>
<entry>
<title>Add UV domain warping, box discard gimmicks</title>
<updated>2025-01-21T02:20:30+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-01-21T02:20:30+00:00</published>
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<id>urn:sha1:b679eb398edb5f6ea0ba04860c02f7107a49dd58</id>
<content type='text'>
Also:

* optimize the ds2 terrain gimmick (ds2_11)
* use golden ratio + blue noise on marched fog
* add second sun to analytic fog
* fix gcd() implementation
* add faster rand2() implementation
</content>
</entry>
</feed>
