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<title>Tooner.git/eyes.cginc, branch master</title>
<subtitle>A toon shader for Unity's BIRP.</subtitle>
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<updated>2024-09-30T00:54:36+00:00</updated>
<entry>
<title>Add new eye gimmick</title>
<updated>2024-09-30T00:54:36+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-09-30T00:54:36+00:00</published>
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</content>
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<entry>
<title>Add shader inlining tooling</title>
<updated>2024-09-19T06:24:49+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-09-19T06:24:49+00:00</published>
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This should solve the issue of Unity failing to fully recompile my
fucking shader.
</content>
</entry>
<entry>
<title>Start new eye shader, add UV mirror flipping</title>
<updated>2024-09-10T22:43:39+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-09-10T22:43:39+00:00</published>
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<content type='text'>
Also tune rand3() to behave better on rorschach demo.
</content>
</entry>
<entry>
<title>Integrate metallic eye shader</title>
<updated>2024-07-13T08:49:21+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-07-13T08:49:03+00:00</published>
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