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<title>Tooner.git/downstairs_02.cginc, branch master</title>
<subtitle>A toon shader for Unity's BIRP.</subtitle>
<id>https://git.yummers.dev/Tooner.git/atom?h=master</id>
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<updated>2025-01-23T05:04:34+00:00</updated>
<entry>
<title>Add some options to ds2_11 (terrain gimmick)</title>
<updated>2025-01-23T05:04:34+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-01-23T05:04:34+00:00</published>
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<id>urn:sha1:358c53eb9ffae8da890fdc7ff10952bf3958819d</id>
<content type='text'>
Also chase down the weird clearcoat bug.
</content>
</entry>
<entry>
<title>Clearcoat can disable texture normals</title>
<updated>2025-01-22T03:58:34+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-01-22T03:58:34+00:00</published>
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<id>urn:sha1:4ec13bd7513f29e16ab22b7ffe7d06724c92a912</id>
<content type='text'>
Also:

* terrain gimmick
  * makes some hardcoded shit into params
  * add alternative normal evaluation methods
    * stochastic method gives best results without getting into analytic
      normals
  * add FBM noise texture slot to improve perf
  * add initial raytrace to sphere
    * stabilizes appearance as camera moves
  * add backtracking
    * eliminates sharp lines without sacrificing perf
* fog 00 can render on a plane now, in addition to cylinder
* add epilepsy protection filter
</content>
</entry>
<entry>
<title>Add UV domain warping, box discard gimmicks</title>
<updated>2025-01-21T02:20:30+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-01-21T02:20:30+00:00</published>
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<id>urn:sha1:b679eb398edb5f6ea0ba04860c02f7107a49dd58</id>
<content type='text'>
Also:

* optimize the ds2 terrain gimmick (ds2_11)
* use golden ratio + blue noise on marched fog
* add second sun to analytic fog
* fix gcd() implementation
* add faster rand2() implementation
</content>
</entry>
<entry>
<title>Add terrain gimmick (ds2_11) and analytic fog (fog01)</title>
<updated>2025-01-19T21:25:52+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-01-19T21:25:52+00:00</published>
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<id>urn:sha1:ffc4bb2c80582cd81aa801bff9c274d833076ae6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fog now uses object coordinates</title>
<updated>2025-01-03T10:05:24+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-01-03T10:05:24+00:00</published>
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<id>urn:sha1:47579d97118476d24373e19c5dd5fdfe6ae12333</id>
<content type='text'>
Also overhaul how emitter planes are specified. Use normal and tangent.
</content>
</entry>
<entry>
<title>Optimize downstairs 2 gimmick 3</title>
<updated>2025-01-02T04:48:38+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-01-02T04:48:38+00:00</published>
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<id>urn:sha1:790fcbb36e1f3aa8b287338a61a3db0381dfa0ba</id>
<content type='text'>
</content>
</entry>
<entry>
<title>More work on downstairs 2 gimmicks</title>
<updated>2025-01-02T01:42:11+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-01-02T01:42:11+00:00</published>
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<id>urn:sha1:df8aa8f2b59bad2269f9228d5ed25e7454ca3971</id>
<content type='text'>
* Use float param to select which gimmick to show
* Add colors &amp; domain warping to gimmick 2
  * Also optimize it. Colors let us avoid 4-fold neighbor check fanout
* Add rough/unoptimized version of gimmick 3
</content>
</entry>
<entry>
<title>Begin adding gimmicks for downstairs map</title>
<updated>2024-12-31T02:31:06+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-12-31T02:31:06+00:00</published>
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<id>urn:sha1:4880e4125f529496a48269eda545ca006db17646</id>
<content type='text'>
Included changes:

* Update LTCGI includes
* Add toggle to force world lighting
  * Unity fucking sucks dick and balls and doesn't set LIGHTMAP_ON
    consistently
* Add some more sdfs for raymarching
* Add separate LTCGI lighting mode for avatar vs. world
</content>
</entry>
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