<feed xmlns='http://www.w3.org/2005/Atom'>
<title>Tooner.git/cnlohr.cginc, branch master</title>
<subtitle>A toon shader for Unity's BIRP.</subtitle>
<id>https://git.yummers.dev/Tooner.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/Tooner.git/atom?h=master'/>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/Tooner.git/'/>
<updated>2025-01-23T05:04:34+00:00</updated>
<entry>
<title>Add some options to ds2_11 (terrain gimmick)</title>
<updated>2025-01-23T05:04:34+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-01-23T05:04:34+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/Tooner.git/commit/?id=358c53eb9ffae8da890fdc7ff10952bf3958819d'/>
<id>urn:sha1:358c53eb9ffae8da890fdc7ff10952bf3958819d</id>
<content type='text'>
Also chase down the weird clearcoat bug.
</content>
</entry>
<entry>
<title>Fog performance optimizations</title>
<updated>2024-10-12T01:39:50+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-10-12T01:39:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/Tooner.git/commit/?id=0e39a7ef25e7938b84736519057c06c8d84856cc'/>
<id>urn:sha1:0e39a7ef25e7938b84736519057c06c8d84856cc</id>
<content type='text'>
* Rename albedo cutoff to alpha cutoff
* Add LODs for calculating fog density
* Use 3D noise texture to speed up density calculation
* Eliminate low impact octaves from density calculation
* Add support for multiple emitters
</content>
</entry>
<entry>
<title>Add fog gimmick</title>
<updated>2024-10-08T06:33:35+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-10-08T06:33:35+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/Tooner.git/commit/?id=bcadf1d091efe76e7a1b2393f87f7e24128b723b'/>
<id>urn:sha1:bcadf1d091efe76e7a1b2393f87f7e24128b723b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add shader inlining tooling</title>
<updated>2024-09-19T06:24:49+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-09-19T06:24:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/Tooner.git/commit/?id=b904835dc91db76627ecb08636cd5c339a07a1df'/>
<id>urn:sha1:b904835dc91db76627ecb08636cd5c339a07a1df</id>
<content type='text'>
This should solve the issue of Unity failing to fully recompile my
fucking shader.
</content>
</entry>
<entry>
<title>Replace all instances of _WorldSpaceCameraPos with center eye pos</title>
<updated>2024-09-12T16:02:27+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-09-12T16:02:27+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/Tooner.git/commit/?id=c6705bf773143da77cb5a3bde4cd06f2679ea0f3'/>
<id>urn:sha1:c6705bf773143da77cb5a3bde4cd06f2679ea0f3</id>
<content type='text'>
Fixes left/right eye mismatch in VR.
</content>
</entry>
</feed>
