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<title>Tooner.git/audiolink.cginc, branch master</title>
<subtitle>A toon shader for Unity's BIRP.</subtitle>
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<updated>2025-02-01T07:11:03+00:00</updated>
<entry>
<title>Add bayer matrices &amp; grabpass-based lens shader</title>
<updated>2025-02-01T07:11:03+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-02-01T05:11:00+00:00</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Add UV domain warping, box discard gimmicks</title>
<updated>2025-01-21T02:20:30+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-01-21T02:20:30+00:00</published>
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<content type='text'>
Also:

* optimize the ds2 terrain gimmick (ds2_11)
* use golden ratio + blue noise on marched fog
* add second sun to analytic fog
* fix gcd() implementation
* add faster rand2() implementation
</content>
</entry>
<entry>
<title>Add terrain gimmick (ds2_11) and analytic fog (fog01)</title>
<updated>2025-01-19T21:25:52+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-01-19T21:25:52+00:00</published>
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<id>urn:sha1:ffc4bb2c80582cd81aa801bff9c274d833076ae6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>More fog tweaks: add animated noise, motion vector</title>
<updated>2025-01-04T11:21:19+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-01-04T11:21:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/Tooner.git/commit/?id=5d58e59886b8c85dfb4c7e4d7b3bd6f14736be31'/>
<id>urn:sha1:5d58e59886b8c85dfb4c7e4d7b3bd6f14736be31</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Bugfixes</title>
<updated>2024-10-28T19:31:15+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-10-28T19:31:15+00:00</published>
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<content type='text'>
* rl polar mask now works without quantization
* optimize_interpolators is now a local feature (no ui yet)
* `audiolink chroma` feature causes audiolink to import
</content>
</entry>
<entry>
<title>Add shader inlining tooling</title>
<updated>2024-09-19T06:24:49+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-09-19T06:24:49+00:00</published>
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<id>urn:sha1:b904835dc91db76627ecb08636cd5c339a07a1df</id>
<content type='text'>
This should solve the issue of Unity failing to fully recompile my
fucking shader.
</content>
</entry>
<entry>
<title>Add audiolink to vertex location quantization gimmick</title>
<updated>2024-07-13T06:59:58+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-07-13T06:59:52+00:00</published>
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<id>urn:sha1:d0032ecf7d258ac52ef572e26f64e18190bf9215</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Initial commit</title>
<updated>2024-04-22T23:02:38+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-04-22T23:02:38+00:00</published>
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<id>urn:sha1:dcb15c0d7425f2b3ede070cd97ac8f1bd8386df1</id>
<content type='text'>
Code bomb. Put tooner in version control.
</content>
</entry>
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