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<title>Tooner.git/Third_Party, branch master</title>
<subtitle>A toon shader for Unity's BIRP.</subtitle>
<id>https://git.yummers.dev/Tooner.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/Tooner.git/atom?h=master'/>
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<updated>2025-02-06T07:14:13+00:00</updated>
<entry>
<title>Add 4x4 textures to ssfd</title>
<updated>2025-02-06T07:14:13+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-02-06T07:14:13+00:00</published>
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<id>urn:sha1:9b52e08a7f2400c7ee78e9b284ed0c4c876a7dd4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Finish reproducing SSFD tech</title>
<updated>2025-02-03T00:20:17+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-02-03T00:20:12+00:00</published>
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<id>urn:sha1:5f819329a161d54076d025d6f61656f262094c07</id>
<content type='text'>
Fix gen_sdf so it normalizes all SDFs
</content>
</entry>
<entry>
<title>Implement surface stable fractal dithering</title>
<updated>2025-02-02T03:15:58+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-02-02T03:15:58+00:00</published>
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<id>urn:sha1:fb26b02a20ef751cdd1832abc925b5e57bb2234b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fog now uses object coordinates</title>
<updated>2025-01-03T10:05:24+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-01-03T10:05:24+00:00</published>
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<id>urn:sha1:47579d97118476d24373e19c5dd5fdfe6ae12333</id>
<content type='text'>
Also overhaul how emitter planes are specified. Use normal and tangent.
</content>
</entry>
<entry>
<title>Begin adding gimmicks for downstairs map</title>
<updated>2024-12-31T02:31:06+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-12-31T02:31:06+00:00</published>
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<id>urn:sha1:4880e4125f529496a48269eda545ca006db17646</id>
<content type='text'>
Included changes:

* Update LTCGI includes
* Add toggle to force world lighting
  * Unity fucking sucks dick and balls and doesn't set LIGHTMAP_ON
    consistently
* Add some more sdfs for raymarching
* Add separate LTCGI lighting mode for avatar vs. world
</content>
</entry>
<entry>
<title>More LTCGI cleanup</title>
<updated>2024-12-27T22:18:41+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-12-27T22:18:41+00:00</published>
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<id>urn:sha1:2743c9640efcf79843b9c985e0b48dd4403fb804</id>
<content type='text'>
Debugging why shadowmap LTCGI emissions don't show up. This patch makes
the shader match the appearance of the LTCGI surface shaders much more
closely.
</content>
</entry>
<entry>
<title>Add SDF mode to decals</title>
<updated>2024-12-09T09:16:52+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-12-09T09:16:52+00:00</published>
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<id>urn:sha1:81537629668cdda03f83b0b63870d53963ba5229</id>
<content type='text'>
Also:
* add gen_sdf script, which converts solid color (ideally b&amp;w) decals
  into sdf textures
* add 6 more decal slots
* add color, sdf options, alpha multiplier, tiling mode, and mask to
  decals
* add token pasting macros (MERGE) to minimize code size of new decal
  slots
</content>
</entry>
<entry>
<title>Add second mask for rim lighting &amp; matcap</title>
<updated>2024-12-06T02:20:03+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-12-06T02:20:03+00:00</published>
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<id>urn:sha1:2356cdf85d2c52f70052828bb5a18419a30d4de9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add smoothness control to msdf font renderer</title>
<updated>2024-12-02T02:00:57+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-12-02T02:00:57+00:00</published>
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<id>urn:sha1:a116fda8c034ab13bf8b1cf1b4cbdc4ba9eba6b0</id>
<content type='text'>
Also rescale atlas so we can use texture sizes that are not a perfect
multiple of the grid size.
</content>
</entry>
<entry>
<title>Add small programmable text display gimmick</title>
<updated>2024-12-01T08:11:04+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-12-01T08:11:04+00:00</published>
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<id>urn:sha1:3089bd2ea6a3952e3ea0f31d8fc5eca1864cefab</id>
<content type='text'>
Use Third_Party/gen_atlas to create a 512x512 texture and put it in the
texture slot (the resolution is hardcoded to 512 in shader). Use sliders to
control the grid size. If desired, use global offset to make it possible
to linearly animate between e.g. 0-9 and have it display as ASCII
'0'-'9'.
</content>
</entry>
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