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<title>Tooner.git/Third_Party/gen_sdf, branch master</title>
<subtitle>A toon shader for Unity's BIRP.</subtitle>
<id>https://git.yummers.dev/Tooner.git/atom?h=master</id>
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<updated>2025-02-06T07:14:13+00:00</updated>
<entry>
<title>Add 4x4 textures to ssfd</title>
<updated>2025-02-06T07:14:13+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-02-06T07:14:13+00:00</published>
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<id>urn:sha1:9b52e08a7f2400c7ee78e9b284ed0c4c876a7dd4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Finish reproducing SSFD tech</title>
<updated>2025-02-03T00:20:17+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-02-03T00:20:12+00:00</published>
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<id>urn:sha1:5f819329a161d54076d025d6f61656f262094c07</id>
<content type='text'>
Fix gen_sdf so it normalizes all SDFs
</content>
</entry>
<entry>
<title>Add SDF mode to decals</title>
<updated>2024-12-09T09:16:52+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-12-09T09:16:52+00:00</published>
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<id>urn:sha1:81537629668cdda03f83b0b63870d53963ba5229</id>
<content type='text'>
Also:
* add gen_sdf script, which converts solid color (ideally b&amp;w) decals
  into sdf textures
* add 6 more decal slots
* add color, sdf options, alpha multiplier, tiling mode, and mask to
  decals
* add token pasting macros (MERGE) to minimize code size of new decal
  slots
</content>
</entry>
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