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<title>Tooner.git/Textures/white.png.meta, branch master</title>
<subtitle>A toon shader for Unity's BIRP.</subtitle>
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<updated>2025-01-27T23:30:46+00:00</updated>
<entry>
<title>Add ability to swap decal slots</title>
<updated>2025-01-27T23:30:46+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-01-27T23:30:46+00:00</published>
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<content type='text'>
Also:

* Rim lighting can disable texture normals
* Frame counter is now hidden behind a checkbox, and unconditionally
  overrides audiolink
</content>
</entry>
<entry>
<title>Add UV domain warping, box discard gimmicks</title>
<updated>2025-01-21T02:20:30+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-01-21T02:20:30+00:00</published>
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<id>urn:sha1:b679eb398edb5f6ea0ba04860c02f7107a49dd58</id>
<content type='text'>
Also:

* optimize the ds2 terrain gimmick (ds2_11)
* use golden ratio + blue noise on marched fog
* add second sun to analytic fog
* fix gcd() implementation
* add faster rand2() implementation
</content>
</entry>
<entry>
<title>Add .meta files for textures</title>
<updated>2024-08-22T19:30:33+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-08-22T19:30:33+00:00</published>
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