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<title>Tooner.git/MochieStandardBRDF.cginc, branch master</title>
<subtitle>A toon shader for Unity's BIRP.</subtitle>
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<updated>2024-11-04T09:33:18+00:00</updated>
<entry>
<title>oops</title>
<updated>2024-11-04T09:33:18+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-11-04T09:33:18+00:00</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Specular lighting now wraps</title>
<updated>2024-11-04T09:04:59+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-11-04T09:03:26+00:00</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Misc</title>
<updated>2024-11-03T23:25:54+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-11-03T23:25:08+00:00</published>
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<id>urn:sha1:b7d3cb5d759feab1e44f4cdb01a0c8922bf4f1cb</id>
<content type='text'>
* Add third HSV slot
* Add ZTest enum
* Fix bug where SSR mask keyword can be set when SSR is disabled
</content>
</entry>
<entry>
<title>Fix SSR</title>
<updated>2024-10-06T00:32:47+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-10-06T00:32:47+00:00</published>
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<id>urn:sha1:144d7bc5cc999b9c5f84a9a7fc2a86dafe276df1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add audiolink chroma gimmick</title>
<updated>2024-10-04T23:40:24+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-10-04T23:38:29+00:00</published>
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<id>urn:sha1:54cf2749759045b646282c5e28139510d3e7783e</id>
<content type='text'>
Enable displaying chroma as a solid color on the base/forward pass
and/or the outline pass.

Also:

* add optional mask for mochie reflection strength
* update README with dev instructions
</content>
</entry>
<entry>
<title>World lighting fixes</title>
<updated>2024-09-24T20:57:26+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-09-24T20:57:26+00:00</published>
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<id>urn:sha1:2b9e36fde45c5f488539f390288e0a2731d11fcf</id>
<content type='text'>
* Add channel selection for roughness and metallic textures
  * This lets u combine roughness &amp; metallic into one texture
* Add Bakery-compatible emission slot
* Add compile-time toggle for brightness clamping
* Add toggle for world interpolators
* Add emission type dropdown (baked/realtime/none)
* Switch to bilinear filtering for base PBR maps to match standard
  shader behavior
* Add bugfixes for Mochie BRDF in world lighting mode
* Rename _NormalTex to _BumpMap for compatibility with standard shader
* World lighting mode uses Unity baked GI logic instead of normal world
  lighting logic
* Use uv2 instead of lmuv for lightmap UVs
</content>
</entry>
<entry>
<title>Add individual lighting multipliers</title>
<updated>2024-07-18T22:23:14+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-07-18T22:23:14+00:00</published>
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<id>urn:sha1:82b36c1c14013e82e15ca48dc766eb7aa4198e63</id>
<content type='text'>
... for direct, indirect x {specular,diffuse}
</content>
</entry>
<entry>
<title>Add clearcoat mask</title>
<updated>2024-07-15T21:23:47+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-07-15T21:23:47+00:00</published>
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<id>urn:sha1:bfc062d1f056f13dcc43d50c995124288fef5967</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add filament-style clearcoat</title>
<updated>2024-07-15T20:53:48+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-07-15T20:53:48+00:00</published>
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<id>urn:sha1:65960b924a861f273b72157456aabaa694831976</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Switch to Mochie's BRDF</title>
<updated>2024-07-14T22:54:16+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-07-14T22:54:16+00:00</published>
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<id>urn:sha1:2af60b243f15a4aa609176a6b0259bb4d2f1984f</id>
<content type='text'>
Better than Unity BRDF and supports things like parameterizable
half-lambertian lighting.
</content>
</entry>
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