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<title>Tooner.git/Editor/generate_3d_noise.cs, branch master</title>
<subtitle>A toon shader for Unity's BIRP.</subtitle>
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<updated>2025-03-26T20:48:27+00:00</updated>
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<title>Update README</title>
<updated>2025-03-26T20:48:27+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2025-03-26T20:48:27+00:00</published>
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<entry>
<title>3d white noise generator now supports different dimensionality</title>
<updated>2024-11-04T09:04:59+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2024-11-04T09:03:17+00:00</published>
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<entry>
<title>Try 8x8x8 red only texture</title>
<updated>2024-10-13T02:15:38+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2024-10-13T02:15:38+00:00</published>
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<entry>
<title>Fog performance optimizations</title>
<updated>2024-10-12T01:39:50+00:00</updated>
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<name>yum</name>
<email>yum.food.vr@gmail.com</email>
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<published>2024-10-12T01:39:50+00:00</published>
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* Rename albedo cutoff to alpha cutoff
* Add LODs for calculating fog density
* Use 3D noise texture to speed up density calculation
* Eliminate low impact octaves from density calculation
* Add support for multiple emitters
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