Combining TaSTT_fx with a normal animator ./libunity.py merge --fx0 ../FX.controller --fx1 TaSTT_fx.controller > tst_fx.controller ./libunity.py guid_map --project_root=$(cd ..; pwd) --save_to guid.map ./libunity.py fix_write_defaults --guid_map guid.map --fx0 tst_fx.controller > tst_fx_1.controller ./libunity.py guid_map --project_root=$(cd ..; pwd) --save_to guid.map ./libunity.py add_toggle --fx0 tst_fx_1.controller > tst_fx_2.controller ./libunity.py set_noop_anim --fx0 tst_fx_2.controller --guid_map guid.map > tst_fx_3.controller date rm -rf generated/animations ./libunity.py guid_map --project_root=$(cd ..; pwd) --save_to guid.map ./libtastt.py gen_anims ./libtastt.py gen_fx > TaSTT_fx.controller ./libunity.py merge --fx0 ../FXGeneric.controller --fx1 ../FXSpecific.controller > FX0.controller #cp ../FXGeneric.controller FX0.controller ./libunity.py add_toggle --fx0 FX0.controller > FX1.controller ./libunity.py merge --fx0 FX1.controller --fx1 TaSTT_fx.controller > FX2.controller ./libunity.py set_noop_anim --fx0 FX2.controller --guid_map guid.map > FX3.controller date