From ca6de504ba85a587180e700837d57ef3c7e702eb Mon Sep 17 00:00:00 2001 From: yum Date: Tue, 20 Dec 2022 17:26:52 -0800 Subject: Check in `World Constraint.prefab` Can simply drag this into hierarchy & update reset target. --- UnityAssets/TaSTT.fbx.meta | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) (limited to 'UnityAssets/TaSTT.fbx.meta') diff --git a/UnityAssets/TaSTT.fbx.meta b/UnityAssets/TaSTT.fbx.meta index 75798d5..9112f3c 100644 --- a/UnityAssets/TaSTT.fbx.meta +++ b/UnityAssets/TaSTT.fbx.meta @@ -3,7 +3,17 @@ guid: 1c2aa3d76900de6409aaeaa1b238ae8a ModelImporter: serializedVersion: 19301 internalIDToNameTable: [] - externalObjects: {} + externalObjects: + - first: + type: UnityEngine:Material + assembly: UnityEngine.CoreModule + name: TaSTT_Backplate + second: {fileID: 2100000, guid: 7adae6e6e89555e46816b6d44117a57b, type: 2} + - first: + type: UnityEngine:Material + assembly: UnityEngine.CoreModule + name: TaSTT_Text + second: {fileID: 2100000, guid: 6e092d0b9710947419066f7ce27d9b23, type: 2} materials: materialImportMode: 1 materialName: 0 -- cgit v1.2.3