From ca6de504ba85a587180e700837d57ef3c7e702eb Mon Sep 17 00:00:00 2001 From: yum Date: Tue, 20 Dec 2022 17:26:52 -0800 Subject: Check in `World Constraint.prefab` Can simply drag this into hierarchy & update reset target. --- UnityAssets/Materials/TaSTT_Backplate.mat | 2 +- UnityAssets/Materials/TaSTT_Text.mat | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'UnityAssets/Materials') diff --git a/UnityAssets/Materials/TaSTT_Backplate.mat b/UnityAssets/Materials/TaSTT_Backplate.mat index abd3350..7164b8b 100644 --- a/UnityAssets/Materials/TaSTT_Backplate.mat +++ b/UnityAssets/Materials/TaSTT_Backplate.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: TaSTT_Backplate - m_Shader: {fileID: 4800000, guid: 1d6ef2b4ea05ec746a9c9340b9698ed3, type: 3} + m_Shader: {fileID: 4800000, guid: a783f3b9e4fcabf47a60c86703d31c24, type: 3} m_ShaderKeywords: m_LightmapFlags: 4 m_EnableInstancingVariants: 0 diff --git a/UnityAssets/Materials/TaSTT_Text.mat b/UnityAssets/Materials/TaSTT_Text.mat index 48bdc8e..8b1c64b 100644 --- a/UnityAssets/Materials/TaSTT_Text.mat +++ b/UnityAssets/Materials/TaSTT_Text.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: TaSTT_Text - m_Shader: {fileID: 4800000, guid: a3f87e43080789749bf8e3ef431b6040, type: 3} + m_Shader: {fileID: 4800000, guid: feba055fa9e7f9543aaae032a30ec878, type: 3} m_ShaderKeywords: m_LightmapFlags: 4 m_EnableInstancingVariants: 0 -- cgit v1.2.3