From ca6de504ba85a587180e700837d57ef3c7e702eb Mon Sep 17 00:00:00 2001 From: yum Date: Tue, 20 Dec 2022 17:26:52 -0800 Subject: Check in `World Constraint.prefab` Can simply drag this into hierarchy & update reset target. --- UnityAssets/Materials/TaSTT_Backplate.mat | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'UnityAssets/Materials/TaSTT_Backplate.mat') diff --git a/UnityAssets/Materials/TaSTT_Backplate.mat b/UnityAssets/Materials/TaSTT_Backplate.mat index abd3350..7164b8b 100644 --- a/UnityAssets/Materials/TaSTT_Backplate.mat +++ b/UnityAssets/Materials/TaSTT_Backplate.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: TaSTT_Backplate - m_Shader: {fileID: 4800000, guid: 1d6ef2b4ea05ec746a9c9340b9698ed3, type: 3} + m_Shader: {fileID: 4800000, guid: a783f3b9e4fcabf47a60c86703d31c24, type: 3} m_ShaderKeywords: m_LightmapFlags: 4 m_EnableInstancingVariants: 0 -- cgit v1.2.3