From 98c6d47d73abfad32eb32520531c887d34bb31ed Mon Sep 17 00:00:00 2001 From: yum Date: Tue, 27 Sep 2022 23:04:34 -0700 Subject: big code dump Summary: added generator for animations and FX layer. * add generate_animations.sh * generates an animation for every cell (14*6=72) and every letter (60); 72*60 = 4212 total animations * add generate_fx.py * seems to work in-game * drives every parameter needed * add {group,cell}_names.txt * name of every group & cell parameter * the STT has 72 individual character slots called cells. They are grouped into 4-character groups to save on parameter bandwidth. Thus each slot may be indexed with 8 bits. * add SetLetters.cs * this thingy looks at each group parameter and uses it to set each cell parameter. The generated fx layer hooks the script in. * check in SDK-generated assets as references until code generators are complete --- TaSTT_menu.asset | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 TaSTT_menu.asset (limited to 'TaSTT_menu.asset') diff --git a/TaSTT_menu.asset b/TaSTT_menu.asset new file mode 100644 index 0000000..91e0de6 --- /dev/null +++ b/TaSTT_menu.asset @@ -0,0 +1,15 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: -340790334, guid: 67cc4cb7839cd3741b63733d5adf0442, type: 3} + m_Name: TaSTT_menu + m_EditorClassIdentifier: + controls: [] -- cgit v1.2.3