From f7fbd1965543f47596eae491bbe8947bf44d1518 Mon Sep 17 00:00:00 2001 From: yum Date: Thu, 10 Aug 2023 18:22:03 -0700 Subject: Add basic PBR parameters to new shader No UVs for raymarched geometry yet, so drop textures. Also drop most old shader settings. --- Shaders/eyes_data.cginc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Shaders/eyes_data.cginc') diff --git a/Shaders/eyes_data.cginc b/Shaders/eyes_data.cginc index d789116..0ab3127 100644 --- a/Shaders/eyes_data.cginc +++ b/Shaders/eyes_data.cginc @@ -11,7 +11,7 @@ struct appdata struct v2f { float4 position : SV_POSITION; - float4 uv : TEXCOORD0; + float2 uv : TEXCOORD0; float3 normal : TEXCOORD1; float3 worldPos : TEXCOORD2; -- cgit v1.2.3