From 175965da720659df3099d3cda06a342fdfbe1cd4 Mon Sep 17 00:00:00 2001 From: yum Date: Tue, 31 Jan 2023 19:11:01 -0800 Subject: Implement simple anti-aliasing Sample the texture up to 5 times using the algorithm shown in `aa_sample_algorithm.py`. Results are averaged together. * Redo dithering PRNG --- Shaders/TaSTT_template.shader | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'Shaders/TaSTT_template.shader') diff --git a/Shaders/TaSTT_template.shader b/Shaders/TaSTT_template.shader index e0d436c..db5d036 100644 --- a/Shaders/TaSTT_template.shader +++ b/Shaders/TaSTT_template.shader @@ -17,7 +17,8 @@ [MaterialToggle] Enable_Margin_Effect_Squares( "Enable margin effect: Squares", float) = 0 - [MaterialToggle] Enable_Dithering("Enable font dithering", float) = 1 + [MaterialToggle] Enable_Dithering("Enable dithering", float) = 1 + AA_Amount("Amount of anti-aliasing", Range(1, 5)) = 5 [MaterialToggle] BG_Enable("Enable custom background", float) = 0 BG_BaseColor("Background base color", 2D) = "black" {} -- cgit v1.2.3