From 4f3b9382068a29731de664eb0810f9eb3a267905 Mon Sep 17 00:00:00 2001 From: yum Date: Sun, 10 Sep 2023 18:11:08 -0700 Subject: Bugfix: eliminate dead-end in certain animator layers Because the custom chatbox doesn't necessarily have an even multiple of `sync_params` character slots, some layers in the animator write N character slots while others write N-1. In the layers with only N-1 slots, they need something to do while slot N is being selected. This patch creates a return-home transition in that case. --- Scripts/libtastt.py | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) (limited to 'Scripts/libtastt.py') diff --git a/Scripts/libtastt.py b/Scripts/libtastt.py index 5e216ca..4b4dda9 100644 --- a/Scripts/libtastt.py +++ b/Scripts/libtastt.py @@ -761,7 +761,16 @@ def generateFXLayer(which_layer: int, anim: libunity.UnityAnimator, layer: dummy_param = generate_utils.getDummyParam() anim.addTransitionBooleanCondition(state, home_state_transition, dummy_param, False) - pass + + if generate_utils.config.layerNeedsParity(which_layer): + # There may be layers which never write to the text box. In this case, + # when those layers are turned on to write to that last region, they + # simply transition back to the default (idle) state. + home_state_transition = anim.addTransition(default_state) + select_param = generate_utils.getSelectParam() + i = generate_utils.config.numRegions(0) - 1 + anim.addTransitionIntegerEqualityCondition(active_state, + home_state_transition, select_param, i) # Generic toggle adding utility. # Generates the layer and parameter. -- cgit v1.2.3