From ba2274c7958b40a307053f3c82cc3fcbd7a6ab2e Mon Sep 17 00:00:00 2001 From: yum Date: Tue, 31 Jan 2023 22:00:49 -0800 Subject: Do not use PBR shading on curve transparency Diffuse reflections can show up on this part. --- Shaders/TaSTT_lighting_template.cginc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Shaders/TaSTT_lighting_template.cginc b/Shaders/TaSTT_lighting_template.cginc index 4fed35e..d2d4005 100644 --- a/Shaders/TaSTT_lighting_template.cginc +++ b/Shaders/TaSTT_lighting_template.cginc @@ -531,7 +531,7 @@ fixed4 frag(v2f i) : SV_Target return light(i, margin_effect(i)); } if (InMarginRounding(uv, uv_margin, Margin_Rounding_Scale, /*interior=*/false)) { - return light(i, fixed4(0, 0, 0, 0)); + return fixed4(0, 0, 0, 0); } } if (InMargin(uv, uv_margin)) { -- cgit v1.2.3