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Doesn't work in game.
Also change # of characters per slot to 80, down from 128.
Also realize that VRChat supports 256 BITS of parameter, not 256 BYTES.
Next design idea:
* 3 8-bit parameters: letter, row, col
* 1 boolean parameter: active
* one animation for each slot/letter combo, as usual
* one fx layer like this:
if !active:
do nothing
if row == 0:
if col == 0:
if letter == 0:
play row00_col00_letter00 animation
* because write defaults are off, we should be able to "save" letters
by simply setting active = false
* thus we don't need to simultaneously address the entire board, saving
memory
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