| Commit message (Collapse) | Author | Age |
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Fix up .mat to point to correct textures/shader. Also delete templates
after copying shaders.
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* Refactor shader code to make development easier. Templates are now
as small as possible.
* Update scaling code. Use Unity scaling instead of a blendshape.
* Check in a fuckton of shader FOSS. Mostly unused.
* Update TaSTT.fbx. Now has 6 faces instead of 2.
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Done:
* Users can add images to Fonts/Emotes/
* The basename of that image ('clueless.png' becomes 'clueless') is the
keyword to make the image show up in game.
* Fix a bug in the shader where letters on the 2nd texture and later
would have UV outside of [0.0, 1.0]
Not yet implemented:
* transcribed words are encoded using emotes mapping
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* Fix prefab: bounding box & position are now set to 0
* Fix shader: text is no longer upside down
* Update README
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Users can now use PBR textures on their custom backplate!
* Update TaSTT.fbx: UV map aspect ratio matches board
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* Render at 3k render queue to avoid clashing with avatar meshes
* Set reasonable shader defaults
* Remove unused material
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Add a new shader to make the box a little prettier.
* Reduce material slots required from 2 to 1
* Add rounding to edge of box
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Can simply drag this into hierarchy & update reset target.
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GUI now generates parameters & menu.
Still need to handle write defaults.
* Add capability to append to avatar parameters & menu
* Install canned Unity assets, shaders, and fonts in avatar folder
* Check in materials for ease of use
* Bugfix: correctly label menu/parameters file pickers
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The GUI can now generate guid.map and animations.
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