summaryrefslogtreecommitdiffstats
path: root/Shaders
Commit message (Collapse)AuthorAge
* Bugfix: user-provided paths may now contain spacesyum2023-01-04
| | | | | | | | | | | | | | | | Previously, paths containing spaces would be interpreted by python's argument parser as multiple separate arguments, causing it to fail. Now we escape paths inside PythonWrapper using std::quoted(). * Improve PII filtering. Python output would contain multiple path separators (like C:\\Users\\foo\\), defeating the PII regex. * Silence compiler warning in PII filter. * Document usability improvements. * Transcription layer exponential backoff goes to ~infinity when paused. This is a hack, since we really don't need to transcribe at all when paused, but it lets us keep the code simple. Good enough until the next rewrite. * Shader only samples background when necessary. * Limit matchStrings() print()s to DEBUG mode
* GUI: Users can now control board dimensionsyum2022-12-29
| | | | | | | | Users can now control how many letters wide and tall the board is. Tested at 4x48, 5x60, 10x120, and 20x240. At 20x240, Unity freezes and does not make forward progress. Perhaps creating 4800 float parameters isn't a truly scalable interface.
* Add Scripts/generate_shader.pyyum2022-12-29
| | | | | | | | | | | | | | Now it's possible to generate shaders with a custom number of rows, columns, and bytes per character. All edits to the shader should go through TaSTT_template.shader. To generate a new shader from the template: $ ./Scripts/generate_shader.py \ --bytes_per_char 2 \ --rows 1 \ --cols 12 --shader_template $(pwd)/Shaders/TaSTT_template.shader \ --shader_path $(pwd)/Shaders/TaSTT.shader
* Touch up TaSTT.shaderyum2022-12-25
| | | | | | | Add a new shader to make the box a little prettier. * Reduce material slots required from 2 to 1 * Add rounding to edge of box
* Add shader togglesyum2022-12-21
| | | | | | * Fix shader background rendering * Add ability to control margin size * Add ability to disable speech indicator
* Check in `World Constraint.prefab`yum2022-12-20
| | | | Can simply drag this into hierarchy & update reset target.
* Add emotesyum2022-11-26
| | | | | | | | | | | | | | | | | | | | Add emotes.py. It accepts a list of images and creates a texture with 64 total embedded images. The shader knows how to draw these into fixed 6-character-wide slots. Each slot must be aligned to a 6-character boundary. osc_ctrl has to pad with spaces to make this work. This whole patch is a little more complicated than it has any right to be, but my brain feels fuzzy and I don't know where to start fixing it, so I'm going to leave it shitty-but-functional for now. There's also some bug where writing a character into the 11th slot causes it to show up at the end of the board. I'll figure that out later, idk. I didn't include any of the emotes I use since I couldn't find any info on their licenses. I'm just banking on having a good workflow later on so people can add their own.
* Code cleanupyum2022-11-25
Reorganize locations, remove a couple unused parameters.