| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Finish emotes | yum | 2023-02-13 |
| | | | | | | | | | | | | Emotes require 2 bytes per char. They're encoded into the region [0xE000, infinity). The texture is 4k, and uses 1k vertical pixels per emote segment, for a maximum of 32 segments. * Reduce volume of noise indicator by 90%. Quiet is probably better. Might want to add a volume slider idk. * Bugfix: emotes without a transparency channel now work * Address a couple Unity performance complaints about the shader | ||
| * | Begin work adding emotes | yum | 2023-02-13 |
| Done: * Users can add images to Fonts/Emotes/ * The basename of that image ('clueless.png' becomes 'clueless') is the keyword to make the image show up in game. * Fix a bug in the shader where letters on the 2nd texture and later would have UV outside of [0.0, 1.0] Not yet implemented: * transcribed words are encoded using emotes mapping | |||
