| Commit message (Collapse) | Author | Age |
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Sort of a misnomer. The idea is to use C++ for transcription and Python
for steamvr and OSC.
Having issues getting output from multithreaded Python code. Not in the
mood to figure this out today.
* Hide unimplemented parts of C++ panel.
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Allows sustained exponential backoff when not transcribing. Used to cap
out at 1s.
* Add more items to README TODO list
* Adjust emote metadata
* Emotes bugfix: Non-existent emote map doesn't cause transcription
engine to bail out.
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Emotes require 2 bytes per char. They're encoded into the region
[0xE000, infinity). The texture is 4k, and uses 1k vertical pixels
per emote segment, for a maximum of 32 segments.
* Reduce volume of noise indicator by 90%. Quiet is probably better.
Might want to add a volume slider idk.
* Bugfix: emotes without a transparency channel now work
* Address a couple Unity performance complaints about the shader
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Done:
* Users can add images to Fonts/Emotes/
* The basename of that image ('clueless.png' becomes 'clueless') is the
keyword to make the image show up in game.
* Fix a bug in the shader where letters on the 2nd texture and later
would have UV outside of [0.0, 1.0]
Not yet implemented:
* transcribed words are encoded using emotes mapping
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