| Commit message (Collapse) | Author | Age |
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Add a `matchStrings` which does basically the same thing as
`matchStringList` except it doesn't split the input at space boundaries.
I think this should work better for Japanese and Chinese, since they
don't use spaces.
Doesn't seem to cause any accuracy regressions for English.
Also update the README.
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Instead of generating one animation for every single character in our
character set, we just generate 2: the lowest and the highest. We use
blend trees to interpolate between these two extremes.
This reduces the number of animations we have to generate by a factor
of 80. It also clears the way for multi-language support (coming soon).
It also means we don't have to reopen unity every time we generate a new
animator.
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While the board is clearing, you can keep talking, and it will be
rendered when the board finishes clearing.
* bugfix: STT only beeps when it's out
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* Implement basic board toggle using new transition logic
* Metadata can now restore from file
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Also update README.
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* Update README with contribution instructions & design details.
* Add text-to-text demo gif
* Document known Unity landmines in generate.sh.
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Even more reliable now.
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Apparently the same avatar parameter can only be updated so quickly
before VRChat starts dropping messages. So now we divide the board
into "groups" of 8 characters. Each group can be updated relatively
slowly, but all groups can be updated in parallel. Thus we can update
the board group-by-group, pausing between each group.
* Fix shader bugs - now there are Row05 parameters, and row00 refers
to the topmost row instead of the bottom-most.
* Remove outdated layer/group names files
* Extend osc_ctrl.py to support encoding & sending messages
* Add generate_params.py to handle creating TaSTT_params.asset
* Add generate_utils.py for common code generation facilities &
parameters.
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