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* Bugfix: C++ transcription engine should not launch OSC layerv0.8.1yum2023-02-26
| | | | Not ready yet.
* Bugfix: add vendored git to PATHv0.8.0yum2023-02-26
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* Begin work on C++ custom chatboxyum2023-02-26
| | | | | | | | | | Sort of a misnomer. The idea is to use C++ for transcription and Python for steamvr and OSC. Having issues getting output from multithreaded Python code. Not in the mood to figure this out today. * Hide unimplemented parts of C++ panel.
* Convert most PythonWrapper wxLogError() to Log()yum2023-02-25
| | | | Simplifies debugging process.
* Drop rymlyum2023-02-25
| | | | | | | | | | | Rapidyaml started refusing to parse config files so I dropped it. * Add ConfigMarshal clas to support very simple config marshalling * No versioning, no type indicators, nothing. * Supports int, bool, and string. * Bool are serialized as int. * Log no longer segfaults if given nullptr wxTextCtrl*. * Fix how whisper CPP GUI fields restore from config
* Complete OBS browser sourceyum2023-02-25
| | | | | * Implement HTTPMapper classes * Browser source respects user-configured source port
* Add HTTP parseryum2023-02-25
| | | | | | Server needs to parse incoming HTTP. * Server spawns a thread for each incoming connection
* Begin work on custom webserveryum2023-02-25
| | | | | | | oatpp was a crashy mess. Begin making a simple web server from scratch. * Add Designs/ folder to document nontrivial things like the webserver design
* Finish browser source proof-of-conceptyum2023-02-24
| | | | | | It's a crashy mess, but it sort of works. * Add Transcript class to send transcription segments between layers
* Add HTML for BrowserSourceyum2023-02-24
| | | | | Browser source queries /api/transcript at 10Hz via jquery and renders the response.
* Add hack to prevent browser source crash on shutdownyum2023-02-24
| | | | | | Documented in BrowserSource::Run(). * Parameterize Release/Debug in build scripts
* Wire up browser sourceyum2023-02-23
| | | | | | | Browser source can be started and stopped via the UI. It still serves a hello world json blob. Observing occasional crashes when stopping the C++ transcription engine.
* Implement streaming output for synchronous multiprocessing layeryum2023-02-23
| | | | | Synchronous multiprocessing layer now accepts a callback, which the caller can use to stream output to the UI.
* Add input fields for browser sourceyum2023-02-22
| | | | | | Not wired up yet. * Add browser source fields to persistent config
* Begin sketching out browser sourceyum2023-02-22
| | | | * Fix oatpp fetch and build
* Finish reimplementing synchronous process layeryum2023-02-22
| | | | | | | | | | | Use raw WIN32 APIs to launch processes instead of wxProcess. This enables spawning processes from arbitrary thread contexts, such as std::async or std::thread. In the future, this layer should be redone to support streaming output. * TODO: update setting path. This is almost certainly broken for users without git installed. Test in VM!
* Checkpoint: begin work reimplementing processesyum2023-02-22
| | | | | | | | | | | | | | | | It appears that you cannot spawn a wxProcess from an independent thread of execution. I imagine they're supposed to be spawned from the main thread. Fuck that, I'm going to try to use the raw WIN32 API to spawn helper processes, and do it from arbitrary thread context. * Log() now delegates to a queue which the main thread periodically drains. * Log() now writes to a file. * WhisperCPP thread is now done with std::async. * Default chars per sync is now 8 * oatpp: Promising web framework.
* Various refinementsyum2023-02-22
| | | | | | | | | * Filter out transcriptions like " (music)" * Whisper mic choice auto-populates with queried values * No more manually lining up numbers! * Persist whisper mic in config * Remove setup and dump mics button from Whisper page * Redesign makes these unnecessary
* Begin work on C++ implementationyum2023-02-22
| | | | | | | | Use Const-me/Whisper to perform transcription. This implementation is vastly more efficient: CPU usage, memory usage, and VRAM usage are all dramatically reduced. It's slightly less accurate when comparing the same model (due to the lack of beam search decoding), but since you can use larger models, the impact is largely a wash.
* Transcription and Unity input fields now auto-synchronizeyum2023-02-19
| | | | | | | | | | | | | | | When you generate Unity assets, you have to configure rows/cols/chars per sync/ bytes per char. When you switch over to the transcription panel, these choices will be automatically populated. This should reduce accidental mismatch between the two panels. * Merge Config classes. Now just use one big AppConfig class instead of one class per panel. * Factor out (most) input field initialization into a function. Call it when switching panels so input fields synchronize. * Wrap a lot of lines at 80 columns. * Add -skip_zip switch to package.ps1.
* Add venv backup/restore functionyum2023-02-13
| | | | | It's much faster (and friendlier to upstream providers) to back up and restore the venv instead of re-downloading every time.
* Begin work adding emotesyum2023-02-13
| | | | | | | | | | | | Done: * Users can add images to Fonts/Emotes/ * The basename of that image ('clueless.png' becomes 'clueless') is the keyword to make the image show up in game. * Fix a bug in the shader where letters on the 2nd texture and later would have UV outside of [0.0, 1.0] Not yet implemented: * transcribed words are encoded using emotes mapping
* Add checkbox to clear OSC configsv0.6.0yum2023-02-12
| | | | | | | | | | | | VRC SDK does not correctly regenerate OSC configs when adding parameters to an avatar, causing the custom text box to be non-functional for new users. This checkbox clears configs, forcing the SDK to fully regenerate them on upload. * Make start/stop transcription buttons bigger so they're easier to click in VR. * Fix a couple tooltip messages. * Tooltips take much longer to disappear.
* Improve PII filteryum2023-02-06
| | | | | Based on screenshots seen in Discord. This filter is just here to maximize user privacy while debugging.
* GUI: Add debug panelv0.5.0yum2023-02-04
| | | | | | | | Add debug panel with options to show installed packages, clear the pip cache, reset venv, and clear OSC configs. * Refactor synchronous command execution + logging pattern inside PythonWrapper
* Delete python310._pthyum2023-01-28
| | | | | | | | | | | | I was using this file to constrain the set of paths that Python can see, but since `future` doesn't have a wheel, it will fail to install on a fresh system. If you set pip's --cache-dir to some new directory, you'll see it fail to install. The _pth doesn't really seem to matter, since without it, packages are still installed under the virtual environment.
* Finish basic PBR shadingyum2023-01-25
| | | | | | | | | | | | | TaSTT shader now uses physically based rendering (PBR). Users can pick smoothness, metallic, and emissive. This implementation borrows heavily from catlikecoding.com's excellent tutorials, which are released under MIT No Attribution (MIT-0). https://catlikecoding.com/unity/tutorials/license/ To retain what little clarity remains in the shader, I have chosen not to attribute the code in the source itself.
* GUI: Add ability to choose buttonyum2023-01-25
| | | | | | We use a button to start/stop transcription. Previously this was hardcoded to left joystick. Now users can pick from {left, right} x {joystick, a, b}.
* Use requirements.txt for Scripts/yum2023-01-25
| | | | | | | This seems to be the canonical way of listing a Python app's dependencies. * Installing dependencies no longer hangs the GUI
* Bugfix: Use future 0.18.2 instead of 0.18.3yum2023-01-23
| | | | Whisper doesn't like 0.18.3, so downgrade to the last version.
* package.ps1 now fetches all dependenciesyum2023-01-23
| | | | | | | Don't literally check in Python since it looks dodgy (rightfully so). Instead the build script just fetches it. * Update README, simplifying language and documenting other projects
* Bugfix: shader now respects bytes per charv0.3.1yum2023-01-22
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* Enable using built-in chatboxv0.3yum2023-01-22
| | | | | | | | | | | | | VRChat exposes a built-in chatbox which can be seen by anyone who has it enabled. This was not the case when I started this project: the chatbox would only be visible to friends. Since this is clearly useful, enabling the STT on public models, let's enable sending data to it. Caveats: * The built-in chatbox has anti-spam tech which limits us to updating about once every 2 seconds. The custom chatbox has no such limitation and is thus typically much faster.
* GUI: Save Unity input fields across app restartsyum2023-01-22
| | | | | | | | | | | | | I found that I tend to regenerate the animator on the same avatar a lot, requiring me to re-enter the same paths and parameters over and over again. Persist them across restarts. * Refactor Config classes * Use safe `get_if` instead of the exception-throwing `operator>>` when deserializing from YAML * Begin sketching out Log singleton * Put Quote() and Unquote() into their own little lib; they shouldn't hide inside PythonApp
* GUI: Persist transcription app configv0.2yum2023-01-06
| | | | | | | | | | | | | | | The configuration of the transcription app, such as the number of rows and columns in the text box, now persists across app restarts. I found that I would have to change from the defaults to my preferred config every time I started up in VR, which was annoying. Now we just start with the config that was set last time. * Add dependency on rapidyaml (MIT) * Serialize transcription config to file under Resources/ * Add Config class to wrap serializing/deserializing * Update build instructions * Simplify StartApp() API, taking Config struct instead of a ton of arguments
* Bugfix: user-provided paths may now contain spacesyum2023-01-04
| | | | | | | | | | | | | | | | Previously, paths containing spaces would be interpreted by python's argument parser as multiple separate arguments, causing it to fail. Now we escape paths inside PythonWrapper using std::quoted(). * Improve PII filtering. Python output would contain multiple path separators (like C:\\Users\\foo\\), defeating the PII regex. * Silence compiler warning in PII filter. * Document usability improvements. * Transcription layer exponential backoff goes to ~infinity when paused. This is a hack, since we really don't need to transcribe at all when paused, but it lets us keep the code simple. Good enough until the next rewrite. * Shader only samples background when necessary. * Limit matchStrings() print()s to DEBUG mode
* Portability bugfixesyum2023-01-01
| | | | | * Expose option to run transcription engine on CPU instead of GPU * Use embedded git when setting up the Python virtual environment
* Embed git in packageyum2023-01-01
| | | | | | | package.ps1 fetches PortableGit and embeds it in the package. This eliminates all but one runtime dependency (MSVC++ Redistributable). * Move Python into a new FOSS folder.
* Statically link binaryyum2023-01-01
| | | | Update build instructions.
* Bugfix: regions truncate correctly at page boundariesyum2022-12-30
| | | | | | | | Boards whose size is an even multiple of CHARS_PER_SYNC would lose the entire last region. * Attempt to fix runaway memory usage of GUI text frames, but this needs more work
* GUI: Update chars per sync defaultyum2022-12-30
| | | | The defaults now reflect what I typically use.
* GUI: Expose transcription window durationyum2022-12-30
| | | | | Users can pick longer transcription durations for accuracy-critical tasks, or shorter durations for latency-critical tasks.
* GUI: Users can now control board dimensionsyum2022-12-29
| | | | | | | | Users can now control how many letters wide and tall the board is. Tested at 4x48, 5x60, 10x120, and 20x240. At 20x240, Unity freezes and does not make forward progress. Perhaps creating 4800 float parameters isn't a truly scalable interface.
* GUI: preview number of parameter bits the config will useyum2022-12-29
| | | | | Users can now see the number of avatar parameter bits they'll use prior to committing.
* First letter no longer disappearsyum2022-12-29
| | | | | | | | | An off-by-one issue in numRegions() would result in one extra layer trying to drive a letter in the last region, which would wrap back around to the 0th character slot (cell). * GUI explicitly logs when it's done generating avatar stuff * OSC layer no longer tries to update cells which don't exist
* Users can disable local beepyum2022-12-29
| | | | | | | | | | | | | | | The transcription engine beeps when you start/stop transcribing so you know that it's listening. Users can now disable this. * add help text to all input fields in GUI * make TaSTT generated file textctrls readonly, since I haven't tested them being reassigned * document idea to configure unity & transcription apps with config files * controller input thread no longer crashes if steamvr isn't running, it just slowly spins and waits * when you stop transcribing, the transcription engine re-transcribes a few times. I think this should improve end-of-transcription tail latencies * transcribe.py now prints out its args
* Bugfix: transcribe panel respects chars per sync etc.yum2022-12-26
| | | | | The transcribe panel was grabbing data from the unity panel, causing the bytes per char / chars per sync parameters to be ignored.
* GUI: expose chars per sync, bytes per charyum2022-12-24
| | | | | | | | | | | | Users can now control how many characters they send per sync event, as well as the number of bytes used to represent each character. This gives them the power to pick between faster paging and fewer sync params. International users must use 2 bytes per char (at least for now). * package.ps1: don't distribute the gigantic TTF files, just the bitmaps
* Don't delete TaSTT_Generatedyum2022-12-21
| | | | | This makes incremental workflows much more efficient, since you don't have to reassign the FX controller, params, and menu.
* GUI: Add better logging interfaceyum2022-12-21
| | | | | | | | Create printf-like interface for writing to wxTextCtrl objects. Also mask out PII. I wanted a way to not dox myself when recording demos, but I wound up making a second user on my PC to serve the same purpose. Maybe I'll delete the code later idk.