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* Add keyboard togglev0.11.4yum2023-05-22
| | | | | | Users can now configure a keybind to start/stop/dismiss the STT when in desktop mode. The default keybind is ctrl+x, since by default VRC doesn't use 'x' for anything.
* Enable selecting specific GPU when transcribingyum2023-05-21
| | | | | | Useful on devices with multiple GPUs, such as gaming laptops. * Update GUI/README.md.
* Restore string matching, remove affinity maskv0.11.1yum2023-04-25
| | | | | | Affinity mask no longer affects performance. String matching is still needed for temporal stability in fast-paced long-form transcription tasks.
* Fix custom chatbox zwrite/depthyum2023-04-25
| | | | | | | Depth was being calculated wrong, causing text box to render behind objects it's in front of. * Fix package.ps1 compression. 7z was increasing file size, somehow.
* ~Finish integrating faster-whisperyum2023-04-24
| | | | I'm able to use the new code to show text in game. Not yet play-tested.
* package.ps1 always regenerates Python/v0.10.1yum2023-03-28
| | | | Intended to avoid accidentally releasing dirty environments.
* Fix virtual env resetyum2023-03-28
| | | | | | Use `pip freeze` and `pip uninstall` to reset the venv to a near-default state. Filter out `future` since we need to vendor it. If it ever gets removed, the installation is borked.
* Vendor pip and futureyum2023-03-28
| | | | | | | | This dependency fails to install with the embedded python, so now it's vendored. Installing pip after wheel would result in wheel reinstalling, so we also vendor pip.
* Reduce texture memory usage for English speakersv0.10.0yum2023-03-21
| | | | | | | | | | We used to populate 7 4k textures + 1 2k texture for all users. Now if the user has configured `bytes_per_char=1` in the Unity panel, we just populate a single 512x512 texture containing the first 128 ASCII characters. This reduces texture memory usage by 99.74%, from 134.67 MB to 340 KB.
* Fix _socket module not found issueyum2023-03-21
| | | | | Need python310._pth, specifically 'import site' line, for embedded python + pip to get along.
* Begin work fixing venv setupyum2023-03-09
| | | | | If you don't have Python installed, venv setup will fail. Begin work fixing environment config so `pip install` uses vendored Python.
* Set PYTHONPATH in synchronous multiprocessing layeryum2023-03-08
| | | | | | | | | A user saw an error like `ModuleNotFoundError: No module named _socket`. StackOverflow blames this on PYTHONPATH, so let's try setting it. * Fix latent bug in Scripts/transcribe.py. PyAudio.open() positional parameters must be specified in correct order, even when telling it which parameter is which. *shrug*
* Expose more C++ whisper parameters in GUIyum2023-03-08
| | | | | | | | Expose decode method, beam search parameters, and voice activity detection parameters in GUI. * Remove WhisperCPP::Init(), do it on launch instead. * Add float support to ConfigMarshal
* Silence virtual env setup PATH warningsyum2023-03-06
| | | | | | Twofold approach: * All spawned processes have the desired path (new codepath) * Setup command silences the warning (old codepath)
* Animator generation and dumping mics no longer hang GUIv0.9.0yum2023-03-05
| | | | | | Do these in a std::future. * SetAffinityMask() now returns a value on all control paths
* Implement thread affinity optimization for Python transcription engineyum2023-02-28
| | | | | | | | | A user pointed out that constraining the Python implmentation to a single core does not affect visible latency. This seems true on my PC as well. * Reimplement Python transcription wxProcess as a std::async. App shutdown is much faster now.
* Bugfix: fix use-after-free in GetMicsImplyum2023-02-28
| | | | | * Plumb beam search params into whisper cpp implementation (currently broken)
* Filter out more transcription noisev0.8.2yum2023-02-26
| | | | | Things like " (static)" and " *explosions*" were showing up a lot with ggml-medium.bin. Filter them out.
* Improve behavior around VAD segmentation eventsyum2023-02-26
| | | | | | | Use forked Whisper implementation which has tweaks to reduce dropped words around the beginning VAD segments. * Retain audio after VAD segmentation events
* CPP implementation refinementsyum2023-02-26
| | | | | | | | * Pip install, dependency install, and model download can be gracefully interrupted and resume later. * Mic list was pointing at freed memory. Fix this by copying into the heap with std::unique_ptr()s. Mic list in CPP panel is much more reliable now.
* Bugfix: C++ transcription engine should not launch OSC layerv0.8.1yum2023-02-26
| | | | Not ready yet.
* Bugfix: add vendored git to PATHv0.8.0yum2023-02-26
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* Begin work on C++ custom chatboxyum2023-02-26
| | | | | | | | | | Sort of a misnomer. The idea is to use C++ for transcription and Python for steamvr and OSC. Having issues getting output from multithreaded Python code. Not in the mood to figure this out today. * Hide unimplemented parts of C++ panel.
* Convert most PythonWrapper wxLogError() to Log()yum2023-02-25
| | | | Simplifies debugging process.
* Drop rymlyum2023-02-25
| | | | | | | | | | | Rapidyaml started refusing to parse config files so I dropped it. * Add ConfigMarshal clas to support very simple config marshalling * No versioning, no type indicators, nothing. * Supports int, bool, and string. * Bool are serialized as int. * Log no longer segfaults if given nullptr wxTextCtrl*. * Fix how whisper CPP GUI fields restore from config
* Complete OBS browser sourceyum2023-02-25
| | | | | * Implement HTTPMapper classes * Browser source respects user-configured source port
* Add HTTP parseryum2023-02-25
| | | | | | Server needs to parse incoming HTTP. * Server spawns a thread for each incoming connection
* Begin work on custom webserveryum2023-02-25
| | | | | | | oatpp was a crashy mess. Begin making a simple web server from scratch. * Add Designs/ folder to document nontrivial things like the webserver design
* Finish browser source proof-of-conceptyum2023-02-24
| | | | | | It's a crashy mess, but it sort of works. * Add Transcript class to send transcription segments between layers
* Add HTML for BrowserSourceyum2023-02-24
| | | | | Browser source queries /api/transcript at 10Hz via jquery and renders the response.
* Add hack to prevent browser source crash on shutdownyum2023-02-24
| | | | | | Documented in BrowserSource::Run(). * Parameterize Release/Debug in build scripts
* Wire up browser sourceyum2023-02-23
| | | | | | | Browser source can be started and stopped via the UI. It still serves a hello world json blob. Observing occasional crashes when stopping the C++ transcription engine.
* Implement streaming output for synchronous multiprocessing layeryum2023-02-23
| | | | | Synchronous multiprocessing layer now accepts a callback, which the caller can use to stream output to the UI.
* Add input fields for browser sourceyum2023-02-22
| | | | | | Not wired up yet. * Add browser source fields to persistent config
* Begin sketching out browser sourceyum2023-02-22
| | | | * Fix oatpp fetch and build
* Finish reimplementing synchronous process layeryum2023-02-22
| | | | | | | | | | | Use raw WIN32 APIs to launch processes instead of wxProcess. This enables spawning processes from arbitrary thread contexts, such as std::async or std::thread. In the future, this layer should be redone to support streaming output. * TODO: update setting path. This is almost certainly broken for users without git installed. Test in VM!
* Checkpoint: begin work reimplementing processesyum2023-02-22
| | | | | | | | | | | | | | | | It appears that you cannot spawn a wxProcess from an independent thread of execution. I imagine they're supposed to be spawned from the main thread. Fuck that, I'm going to try to use the raw WIN32 API to spawn helper processes, and do it from arbitrary thread context. * Log() now delegates to a queue which the main thread periodically drains. * Log() now writes to a file. * WhisperCPP thread is now done with std::async. * Default chars per sync is now 8 * oatpp: Promising web framework.
* Various refinementsyum2023-02-22
| | | | | | | | | * Filter out transcriptions like " (music)" * Whisper mic choice auto-populates with queried values * No more manually lining up numbers! * Persist whisper mic in config * Remove setup and dump mics button from Whisper page * Redesign makes these unnecessary
* Begin work on C++ implementationyum2023-02-22
| | | | | | | | Use Const-me/Whisper to perform transcription. This implementation is vastly more efficient: CPU usage, memory usage, and VRAM usage are all dramatically reduced. It's slightly less accurate when comparing the same model (due to the lack of beam search decoding), but since you can use larger models, the impact is largely a wash.
* Transcription and Unity input fields now auto-synchronizeyum2023-02-19
| | | | | | | | | | | | | | | When you generate Unity assets, you have to configure rows/cols/chars per sync/ bytes per char. When you switch over to the transcription panel, these choices will be automatically populated. This should reduce accidental mismatch between the two panels. * Merge Config classes. Now just use one big AppConfig class instead of one class per panel. * Factor out (most) input field initialization into a function. Call it when switching panels so input fields synchronize. * Wrap a lot of lines at 80 columns. * Add -skip_zip switch to package.ps1.
* Add venv backup/restore functionyum2023-02-13
| | | | | It's much faster (and friendlier to upstream providers) to back up and restore the venv instead of re-downloading every time.
* Begin work adding emotesyum2023-02-13
| | | | | | | | | | | | Done: * Users can add images to Fonts/Emotes/ * The basename of that image ('clueless.png' becomes 'clueless') is the keyword to make the image show up in game. * Fix a bug in the shader where letters on the 2nd texture and later would have UV outside of [0.0, 1.0] Not yet implemented: * transcribed words are encoded using emotes mapping
* Add checkbox to clear OSC configsv0.6.0yum2023-02-12
| | | | | | | | | | | | VRC SDK does not correctly regenerate OSC configs when adding parameters to an avatar, causing the custom text box to be non-functional for new users. This checkbox clears configs, forcing the SDK to fully regenerate them on upload. * Make start/stop transcription buttons bigger so they're easier to click in VR. * Fix a couple tooltip messages. * Tooltips take much longer to disappear.
* Improve PII filteryum2023-02-06
| | | | | Based on screenshots seen in Discord. This filter is just here to maximize user privacy while debugging.
* GUI: Add debug panelv0.5.0yum2023-02-04
| | | | | | | | Add debug panel with options to show installed packages, clear the pip cache, reset venv, and clear OSC configs. * Refactor synchronous command execution + logging pattern inside PythonWrapper
* Delete python310._pthyum2023-01-28
| | | | | | | | | | | | I was using this file to constrain the set of paths that Python can see, but since `future` doesn't have a wheel, it will fail to install on a fresh system. If you set pip's --cache-dir to some new directory, you'll see it fail to install. The _pth doesn't really seem to matter, since without it, packages are still installed under the virtual environment.
* Finish basic PBR shadingyum2023-01-25
| | | | | | | | | | | | | TaSTT shader now uses physically based rendering (PBR). Users can pick smoothness, metallic, and emissive. This implementation borrows heavily from catlikecoding.com's excellent tutorials, which are released under MIT No Attribution (MIT-0). https://catlikecoding.com/unity/tutorials/license/ To retain what little clarity remains in the shader, I have chosen not to attribute the code in the source itself.
* GUI: Add ability to choose buttonyum2023-01-25
| | | | | | We use a button to start/stop transcription. Previously this was hardcoded to left joystick. Now users can pick from {left, right} x {joystick, a, b}.
* Use requirements.txt for Scripts/yum2023-01-25
| | | | | | | This seems to be the canonical way of listing a Python app's dependencies. * Installing dependencies no longer hangs the GUI
* Bugfix: Use future 0.18.2 instead of 0.18.3yum2023-01-23
| | | | Whisper doesn't like 0.18.3, so downgrade to the last version.