| Commit message (Collapse) | Author | Age |
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Boards whose size is an even multiple of CHARS_PER_SYNC would lose the
entire last region.
* Attempt to fix runaway memory usage of GUI text frames, but this needs
more work
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The defaults now reflect what I typically use.
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Users can pick longer transcription durations for accuracy-critical
tasks, or shorter durations for latency-critical tasks.
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Users can now control how many letters wide and tall the board is.
Tested at 4x48, 5x60, 10x120, and 20x240. At 20x240, Unity freezes and
does not make forward progress. Perhaps creating 4800 float parameters
isn't a truly scalable interface.
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Users can now see the number of avatar parameter bits they'll use
prior to committing.
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An off-by-one issue in numRegions() would result in one extra layer
trying to drive a letter in the last region, which would wrap back
around to the 0th character slot (cell).
* GUI explicitly logs when it's done generating avatar stuff
* OSC layer no longer tries to update cells which don't exist
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The transcription engine beeps when you start/stop transcribing so you know
that it's listening. Users can now disable this.
* add help text to all input fields in GUI
* make TaSTT generated file textctrls readonly, since I haven't tested
them being reassigned
* document idea to configure unity & transcription apps with config files
* controller input thread no longer crashes if steamvr isn't running, it just
slowly spins and waits
* when you stop transcribing, the transcription engine re-transcribes a few
times. I think this should improve end-of-transcription tail latencies
* transcribe.py now prints out its args
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The transcribe panel was grabbing data from the unity panel, causing the
bytes per char / chars per sync parameters to be ignored.
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Users can now control how many characters they send per sync event, as
well as the number of bytes used to represent each character.
This gives them the power to pick between faster paging and fewer sync
params.
International users must use 2 bytes per char (at least for now).
* package.ps1: don't distribute the gigantic TTF files, just the bitmaps
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This makes incremental workflows much more efficient, since you don't
have to reassign the FX controller, params, and menu.
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Create printf-like interface for writing to wxTextCtrl objects.
Also mask out PII. I wanted a way to not dox myself when recording
demos, but I wound up making a second user on my PC to serve the same
purpose. Maybe I'll delete the code later idk.
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The typical use pattern is now possible without entering radial.
Leaving mounted to the world for a long time is no longer possible.
Maybe I need an override param?
Left joystick controls:
* Short press toggle 1: show board, lock to hand, start transcribing
* Short press toggle 2: lock to world, stop transcribing
* Long press: hide board, stop transcribing
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GUI now generates parameters & menu.
Still need to handle write defaults.
* Add capability to append to avatar parameters & menu
* Install canned Unity assets, shaders, and fonts in avatar folder
* Check in materials for ease of use
* Bugfix: correctly label menu/parameters file pickers
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Still need to generate params & merge menus. Getting close....
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The GUI can now generate guid.map and animations.
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Output now shows up in the textbox in ~real time. We do this by
disabling Python's output buffering. This has a performance impact, but
it should be negligible.
* Fix crash when setting up python environment
* UI tweak: text displays now expand with window
* Fix how we merge transcribe.py; usually don't have to resort to
SIGKILL, which loses stdout/stderr.
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PythonWrapper correctly captures wxProcess stdout & stderr in sync and
async execution modes.
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Now there are two panels: one to run transcription, one to generate
avatar assets.
Also, getting mics & python version can no longer crash the app.
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No more WSL dependencies!
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* icon now works when pinned to taskbar
* add model selection
* add script to dump mic devices
* whisper models now download into the virtual environment
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Users can now select their mic & spoken language in the GUI.
* pyaudio now samples at the mic rate, fixing an issue where frames
would drop. We downsample in the callback by dropping frames.
* add Sounds folder to package
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GUI can now download all TaSTT dependencies and install them into a
virtual environment.
* Add buttons to check embedded python version & install dependencies
* Add class to wrap interacting with embedded Python
* Put all TaSTT python scripts into a folder
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I hit some issues installing Whisper and had to embed this package.
I haven't taken the time to deeply understand what's going on. I think
that embedded Python follows different rules about resolving module
paths than regular system Python.
Basically, `future`'s setup.py has a line like `import src`, where
`src` is a module inside future (like `future/src/__init__.py`). This
doesn't work unless we put that directory on the search path.
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Check in pip & modify embedded python to install to Lib and
Lib/site-packages. Experimentally, packages may be installed with pip
and do reside in Lib/site-packages. Hard to tell if this is also
touching files outside the venv.
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License is included in source & distributable package.
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Create headers & implementation files for App and Frame.
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* GUI now shows logo
* Add package.ps1 to generate distributable application bundle
* Rename ~GUI to GUI
* Add ScopeGuard class
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