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* Use bold font for Englishyum2023-01-31
| | | | Looks more legible. Thanks Noppers for the feedback!
* Fix PBR metallicsyum2023-01-26
| | | | | | | Metallics now reflect the map's cubemap. * Remove SpecularTint (did nothing) * Adjust mipBias to be sharper
* Correct ddx/ddy calculationyum2023-01-26
| | | | | | | | | Need to calculate this in the space of letter UVs, not the overall text box UV space, in order for the correct mip maps to be chosen. * Expose dithering as a toggle in the shader * Actually generate mipmaps * Fine-tune mipmapBias for legibility
* Improve font renderingyum2023-01-26
| | | | | | * Enable streaming mipmaps on glyph bitmaps * Sample glyph bitmaps using mipmaps * Add temporal noise to letter UVs (dithering)
* Code cleanupyum2022-11-25
Reorganize locations, remove a couple unused parameters.