summaryrefslogtreecommitdiffstats
Commit message (Collapse)AuthorAge
...
* Generate 128 animations per cell (up from 60)yum2022-09-28
| | | | Also generate the full 6 rows instead of just 3
* big code dumpyum2022-09-28
| | | | | | | | | | | | | | | | | | | | | Summary: added generator for animations and FX layer. * add generate_animations.sh * generates an animation for every cell (14*6=72) and every letter (60); 72*60 = 4212 total animations * add generate_fx.py * seems to work in-game * drives every parameter needed * add {group,cell}_names.txt * name of every group & cell parameter * the STT has 72 individual character slots called cells. They are grouped into 4-character groups to save on parameter bandwidth. Thus each slot may be indexed with 8 bits. * add SetLetters.cs * this thingy looks at each group parameter and uses it to set each cell parameter. The generated fx layer hooks the script in. * check in SDK-generated assets as references until code generators are complete
* initial commityum2022-09-27
* initial checkin of shader * 6 rows and 14 cols * currently using Noto Sans Mono font * AFAIK free as in beer & freedom