diff options
| -rw-r--r-- | GUI/README.md | 4 | ||||
| -rw-r--r-- | GUI/package.ps1 | 18 | ||||
| -rw-r--r-- | UnityAssets/Materials/TaSTT_Text.mat | 2 |
3 files changed, 12 insertions, 12 deletions
diff --git a/GUI/README.md b/GUI/README.md index ff3e358..39d3292 100644 --- a/GUI/README.md +++ b/GUI/README.md @@ -13,7 +13,7 @@ $ git submodule init $ git submodule update ``` -3. Execute Libraries/fetch.ps1. This will take 10-20 minutes. +3. Execute Libraries/fetch.ps1. This will take 2-3 minutes. 3.0. If you can't run the script, run `Set-ExecutionPolicyPolicy Unrestricted` in an admin instance of powershell. Heed the warning, this is a security risk! Never run code from someone you don't trust @@ -26,7 +26,7 @@ $ git submodule update 7. Build x64/Release. 1. The build configuration is in the top. By default it's probably Debug/x64. 2. To build: ctrl+shift+B - 3. If you saw an error in 3.1, rerun Libraries/fetch.ps1. + 3. If you saw an error in 7.1, rerun Libraries/fetch.ps1. 8. Open GUI/GUI.sln with Visual Studio 2022. 9. Build x64/Release. 10. Run package.ps1 from powershell. diff --git a/GUI/package.ps1 b/GUI/package.ps1 index e1f447b..f91af27 100644 --- a/GUI/package.ps1 +++ b/GUI/package.ps1 @@ -100,26 +100,26 @@ if (-Not (Test-Path $nvidia_dir)) { # pain in the dick for end users to download, so I rehosted them.
# TODO check hashes.
echo "Fetching NVIDIA dll 1/4 (600MB)"
- $CUDNN_CNN_INFER_URL = "https://drive.google.com/uc?export=download&confirm=yes&id=1Px7SGEOM8uAJNxxMGBSwo4sEE8H7GzkB"
- Invoke-WebRequest $CUDNN_CNN_INFER_URL -OutFile "cudnn_cnn_infer64_8.dll"
+ $CUDNN_1_URL = "https://www.dropbox.com/scl/fi/7vgnqz732lmrdkbktc0tm/cublas64_11.dll?rlkey=ju4fjpf8v9aoopdeqddfkcrfj&dl=0"
+ Invoke-WebRequest $CUDNN_1_URL -OutFile "cublas64_11.dll"
echo "Fetching NVIDIA dll 2/4 (80MB)"
- $CUDNN_OPS_INFER_URL = "https://drive.google.com/uc?export=download&confirm=yes&id=1mw6Ds1x-4G_GtSzM-GM8y27E9vpQRi_P"
- Invoke-WebRequest $CUDNN_OPS_INFER_URL -OutFile "cudnn_ops_infer64_8.dll"
+ $CUDNN_2_URL = "https://www.dropbox.com/scl/fi/xgz2rbp5gxy1v6o0t5e4r/cublasLt64_11.dll?rlkey=l6uk24q82anmjtlr39m8pbftb&dl=0"
+ Invoke-WebRequest $CUDNN_2_URL -OutFile "cublasLt64_11.dll"
echo "Fetching NVIDIA dll 3/4 (80MB)"
- $CUBLAS_64_DLL = "https://drive.google.com/uc?export=download&confirm=yes&id=1bflxDt83inYM0N2N0ebD1tw0Jh9la33R"
- Invoke-WebRequest $CUBLAS_64_DLL -OutFile "cublas64_11.dll"
+ $CUDNN_3_URL = "https://www.dropbox.com/scl/fi/ffy0i5l5asrfkiesr3t1u/cudnn_cnn_infer64_8.dll?rlkey=t2v0v6y78tq2h2i5y0bmm7n0z&dl=0"
+ Invoke-WebRequest $CUDNN_3_URL -OutFile "cudnn_cnn_infer64_8.dll"
echo "Fetching NVIDIA dll 4/4 (150MB)"
- $CUBLAS_LT64_DLL = "https://drive.google.com/uc?export=download&confirm=yes&id=1fQuVgpkbI8tNPTwueEeiLCSDzqSSGldI"
- Invoke-WebRequest $CUBLAS_Lt64_DLL -OutFile "cublasLt64_11.dll"
+ $CUDNN_4_URL = "https://www.dropbox.com/scl/fi/dd1t62wc5gtz5bmhji01h/cudnn_ops_infer64_8.dll?rlkey=b11q8h3f97pxsamak04z4f84d&dl=0"
+ Invoke-WebRequest $CUDNN_4_URL -OutFile "cudnn_ops_infer64_8.dll"
popd > $null
}
if (-Not (Test-Path UwwwuPP)) {
- git clone https://github.com/Leonetienne/UwwwuPP
+ git clone https://github.com/yum-food/UwwwuPP
pushd UwwwuPP > $null
git submodule update --init --recursive
diff --git a/UnityAssets/Materials/TaSTT_Text.mat b/UnityAssets/Materials/TaSTT_Text.mat index 3e28c5a..be8ee90 100644 --- a/UnityAssets/Materials/TaSTT_Text.mat +++ b/UnityAssets/Materials/TaSTT_Text.mat @@ -7,7 +7,7 @@ Material: m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_Name: TaSTT_Chatbox + m_Name: TaSTT_Text m_Shader: {fileID: 4800000, guid: feba055fa9e7f9543aaae032a30ec878, type: 3} m_ShaderKeywords: m_LightmapFlags: 4 |
