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| author | yum <yum.food.vr@gmail.com> | 2022-10-16 15:25:23 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2022-10-16 15:32:19 -0700 |
| commit | 16b889aa22b7398693da01285d5cbc45a7a02e48 (patch) | |
| tree | 377d074a6c8b72bb3a10a54d03f5e425d135175a /osc_ctrl.py | |
| parent | 9cc103b8919564e258b8e49e81e038ca29d84430 (diff) | |
Fix a couple unity/YAML bugs
* Unity needs empty Mappings to be indicated with {} or it will assume
they're a Sequence
* Unity doesn't like it when we reassign the default animation layer's
MonoBehaviour ID, so hack around this by simply reusing the existing
MonoBehaviour's ID
* Use MulticoreUnityParser everywhere
Diffstat (limited to 'osc_ctrl.py')
0 files changed, 0 insertions, 0 deletions
