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| author | yum <yum.food.vr@gmail.com> | 2025-07-23 22:53:08 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2025-07-23 22:53:08 -0700 |
| commit | 4539f87e36cb3ca554e1e174c19206b552107c57 (patch) | |
| tree | 6f9aca818989773cc10f3c465224a07f847eb279 /Scripts/generate_utils.py | |
| parent | f6b93a20d754579008076e85f5c0a97e1bcbc258 (diff) | |
Delete unused filesv1.0.0-beta00
Diffstat (limited to 'Scripts/generate_utils.py')
| -rw-r--r-- | Scripts/generate_utils.py | 134 |
1 files changed, 0 insertions, 134 deletions
diff --git a/Scripts/generate_utils.py b/Scripts/generate_utils.py deleted file mode 100644 index ccc92fc..0000000 --- a/Scripts/generate_utils.py +++ /dev/null @@ -1,134 +0,0 @@ -from math import ceil -from math import floor - -def replaceMacros(lines, macro_defs): - for k,v in macro_defs.items(): - lines = lines.replace("%" + k + "%", v) - return lines - -class Config(): - def __init__(self): - self.BOARD_ROWS=4 - self.BOARD_COLS=48 - self.CHARS_PER_CELL=256 - self.BYTES_PER_CHAR=2 - self.CHARS_PER_SYNC=10 - - def numRegions(self, which_layer): - num_cells = self.BOARD_ROWS * self.BOARD_COLS - layers_in_last_region = num_cells % self.CHARS_PER_SYNC - float_result = num_cells / self.CHARS_PER_SYNC - if which_layer >= layers_in_last_region: - return floor(float_result) - else: - return ceil(float_result) - - def layerNeedsParity(self, which_layer): - num_cells = self.BOARD_ROWS * self.BOARD_COLS - layers_in_last_region = num_cells % self.CHARS_PER_SYNC - if layers_in_last_region > 0 and which_layer >= layers_in_last_region: - return True - else: - return False - -config = Config() - -# Implementation detail. We use this parameter to return from the terminal -# state of the FX layer to the starting state. -def getDummyParam(): - return "TaSTT_Dummy" - -def getToggleParam(): - return "TaSTT_Toggle" - -def getScaleParam(): - return "TaSTT_Scale" - -def getEnablePhonemeParam(): - return "TaSTT_Enable_Phoneme" - -# When this is set to true, the board clears. -def getClearBoardParam(): - return "TaSTT_Clear_Board" - -def getLockWorldParam(): - return "TaSTT_Lock_World" - -# Each layer controls a group of cells. There's only one letter per layer, thus -# this is also the name of the parameter which sets the letter for a layer. -def getLayerParam(which_layer: int, byte: int) -> str: - return "TaSTT_L%02dB%01d" % (which_layer, byte) - -def getLayerName(which_layer: int, byte: int) -> str: - return getLayerParam(which_layer, byte) - -def getBlendParam(which_layer: int, byte: int) -> str: - return "TaSTT_L%02dB%01d_Blend" % (which_layer, byte) - -def getDefaultStateName(which_layer:int , byte: int): - return "TaSTT_L%02dB%01d_Do_Nothing" % (which_layer, byte) - -def getActiveStateName(which_layer: int, byte: int): - return "TaSTT_L%02dB%01d_Active" % (which_layer, byte) - -def getSelectStateName(which_layer, select): - return "TaSTT_L%02d_S%02d_B%01d" % (which_layer, select, byte) - -def getBlendStateName(which_layer, select, byte): - return "TaSTT_L%02d_S%02d_B%01d_Blend" % (which_layer, select, byte) - -def getLetterStateName(which_layer, select, letter, byte): - return "TaSTT_L%02d_S%02d_L%03d_B%01d" % (which_layer, select, letter, byte) - -def getSelectParam() -> str: - return "TaSTT_Select" - -def getEnableParam(): - return "TaSTT_Enable" - -def getSoundParam(i: int): - return f"TaSTT_Sound{str(i)}" - -def getEllipsisParam(): - return "TaSTT_Ellipsis" - -def getBoardIndex(which_layer, select): - # Because we divide the board into a multiple of 8 cells, some cells may - # describe animations which don't exist, depending on the size of the board. - # We work around this by simply wrapping those animations back to the top - # of the board, and rely on the OSC controller to simply not reference - # those cells. - return (select * config.CHARS_PER_SYNC + which_layer) % (config.BOARD_ROWS * config.BOARD_COLS) - -def getShaderParamByRowColByte(row, col, byte): - return "_Letter_Row%02d_Col%02d_Byte%01d" % (row, col, byte) - -# Mapping from layer to shader param. -def getShaderParam(which_layer, select, byte): - index = getBoardIndex(which_layer, select) - - col = index % config.BOARD_COLS - row = floor(index / config.BOARD_COLS) - - return getShaderParamByRowCol(row, col, byte) - -# The name of the animation which writes `letter` at a specific position in the -# display. -def getLetterAnimationName(row, col, letter, nth_byte): - return "R%02dC%02dL%02dB%01d" % (row, col, letter, nth_byte) - -# The name of the animation which clears the entire board. -def getClearAnimationName(): - return "TaSTT_Clear_Board" - -def getAnimationNameByLayerAndIndex(which_layer, select, letter, nth_byte): - index = getBoardIndex(which_layer, select) - - col = index % config.BOARD_COLS - row = floor(index / config.BOARD_COLS) - - return "R%02dC%02dL%02dB%01d" % (row, col, letter, nth_byte) - -# Returns the path to the animation for the given shader parameter + letter. -def getAnimationPath(shader_param, letter): - return "generated/animations/%s_Letter%02d.anim" % (shader_param, letter) |
