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<title>TaSTT.git/unifont-15.0.01.ttf, branch master</title>
<subtitle>Free self-hosted STT for VRChat.</subtitle>
<id>https://git.yummers.dev/TaSTT.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/TaSTT.git/atom?h=master'/>
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<updated>2022-11-08T08:09:59+00:00</updated>
<entry>
<title>Update fonts</title>
<updated>2022-11-08T08:09:59+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2022-11-08T08:09:59+00:00</published>
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<id>urn:sha1:2efc87a7180ec6e92127d22d1a3eb8c44fd392db</id>
<content type='text'>
English, Japanese, Chinese, and Korean should look much better now.
French, German, and Spanish look like shit now, because I haven't
figured out how to best make Noto Sans stay within its bounding box.

* Use Noto Sans for most things
* Simplify how we enable unicode blocks &amp; assign fonts to them
* Increase string matching window to 300. Works better in real-world
  test.
</content>
</entry>
<entry>
<title>Add generate_fonts.py</title>
<updated>2022-11-05T23:32:06+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2022-11-05T23:28:09+00:00</published>
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<id>urn:sha1:4f2316a1493f7dd338604ca749df15ea7a40dc16</id>
<content type='text'>
Add code to generate 4k textures holding a bunch of unicode characters.
Add unicode blocks for English, Japanese, Chinese, and Korean.

Embed GNU's excellent Unifont ttf, which I use to generate these
textures. The license is included under $filename.LICENSE.
</content>
</entry>
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