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<title>TaSTT.git/template.anim.txt, branch master</title>
<subtitle>Free self-hosted STT for VRChat.</subtitle>
<id>https://git.yummers.dev/TaSTT.git/atom?h=master</id>
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<updated>2022-11-25T20:30:29+00:00</updated>
<entry>
<title>Code cleanup</title>
<updated>2022-11-25T20:30:29+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2022-11-25T20:27:42+00:00</published>
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<id>urn:sha1:a9e22d486432295c0185d317f5064cd1bc9c1738</id>
<content type='text'>
Reorganize locations, remove a couple unused parameters.
</content>
</entry>
<entry>
<title>Fix animations: renamed prefab from CustomSTT to TaSTT</title>
<updated>2022-10-16T00:47:05+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2022-10-15T23:48:52+00:00</published>
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<id>urn:sha1:3059967c75a41ed79b40ed3f84adbb874b0c3a33</id>
<content type='text'>
Also:
* Check in toggle on/off animations
* Add toggle parameter
* libunity bug: getUniqueId() was calling allocateId() incorrectly
* Remove osc_ctrl `client` global
* Fix transcribe.py text encoding
</content>
</entry>
<entry>
<title>Add 4th layer of indexing</title>
<updated>2022-10-03T00:24:18+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2022-10-03T00:24:18+00:00</published>
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<id>urn:sha1:21c17fcb5698ed238e5397a0c2b0530034804d34</id>
<content type='text'>
* Double board size from 6x16 to 8x22
* Reduce parameter bits used (thanks to extra layer of indexing)
* Rename template.anim to template.anim.txt to prevent Unity from
  constantly rewriting it
* osc_ctrl.encodeMessage now pads the message so that all empty space is
  overwritten
* Delete osc_ctrl.sendMessageCellContinuous. Now that we use a single 'Enable'
  bit, this idea is sidelined.
  * We can probably achieve the same effect by making TaSTT.shader a little
    more clever. For example, if we pass it the current cell number, it could
    render a time-based 'fade-in' effect which simulates smooth streaming.
</content>
</entry>
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