<feed xmlns='http://www.w3.org/2005/Atom'>
<title>TaSTT.git/generate_fx.py, branch master</title>
<subtitle>Free self-hosted STT for VRChat.</subtitle>
<id>https://git.yummers.dev/TaSTT.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/TaSTT.git/atom?h=master'/>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/TaSTT.git/'/>
<updated>2022-10-24T02:48:34+00:00</updated>
<entry>
<title>Rewrite FX and animation generators</title>
<updated>2022-10-24T02:48:34+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2022-10-24T02:48:34+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/TaSTT.git/commit/?id=17ace0cb4ef65bda17dd36630da18dedaa8797b5'/>
<id>urn:sha1:17ace0cb4ef65bda17dd36630da18dedaa8797b5</id>
<content type='text'>
* Fix bug where facial animations cause already-written letters to
  change (!!!)
* Add libtastt.py to hold abstractions layered over libunity
* Fix
* libunity: Fix bug where integer equality state transition conditions
  ignored the threshold
* libunity: Support placing animator states at different positions
</content>
</entry>
<entry>
<title>reimplement animator merging in yaml parser</title>
<updated>2022-10-15T02:07:40+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2022-10-15T02:07:40+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/TaSTT.git/commit/?id=5c5e3c00bea91d00c2a3c3ec7ae29037c0989967'/>
<id>urn:sha1:5c5e3c00bea91d00c2a3c3ec7ae29037c0989967</id>
<content type='text'>
Object IDs are allocated optimally now, but it's a bit slower due to
long parse times.

Also fix minor bug in generate_fx.py.
</content>
</entry>
<entry>
<title>Add ability to leave board in world</title>
<updated>2022-10-12T01:59:24+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2022-10-12T01:59:24+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/TaSTT.git/commit/?id=3e64c05c9f0b67e9ec1ae71153012ce9f29277ad'/>
<id>urn:sha1:3e64c05c9f0b67e9ec1ae71153012ce9f29277ad</id>
<content type='text'>
* Add VRLabs' World Constraint as a submodule
* Add animations for world constraint
* Add toggles for board
* Add libunity.py (no content yet)
* Support &gt;30s transcription
* Add board FBX
</content>
</entry>
<entry>
<title>Add osc_ctrl.ResizeBoard</title>
<updated>2022-10-04T23:15:46+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2022-10-04T23:15:46+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/TaSTT.git/commit/?id=5ec9add7c4bc74c8f0762ce3b1407732f3e76f7f'/>
<id>urn:sha1:5ec9add7c4bc74c8f0762ce3b1407732f3e76f7f</id>
<content type='text'>
It's a little buggy; it likes to overwrite cells on the board. No idea
why.
</content>
</entry>
<entry>
<title>Board is now blank by default</title>
<updated>2022-10-04T05:35:07+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2022-10-04T05:35:07+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/TaSTT.git/commit/?id=7ee114df7bf2035fd1b848d266e2a2e88a923b25'/>
<id>urn:sha1:7ee114df7bf2035fd1b848d266e2a2e88a923b25</id>
<content type='text'>
Also update README.
</content>
</entry>
<entry>
<title>Add 4th layer of indexing</title>
<updated>2022-10-03T00:24:18+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2022-10-03T00:24:18+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/TaSTT.git/commit/?id=21c17fcb5698ed238e5397a0c2b0530034804d34'/>
<id>urn:sha1:21c17fcb5698ed238e5397a0c2b0530034804d34</id>
<content type='text'>
* Double board size from 6x16 to 8x22
* Reduce parameter bits used (thanks to extra layer of indexing)
* Rename template.anim to template.anim.txt to prevent Unity from
  constantly rewriting it
* osc_ctrl.encodeMessage now pads the message so that all empty space is
  overwritten
* Delete osc_ctrl.sendMessageCellContinuous. Now that we use a single 'Enable'
  bit, this idea is sidelined.
  * We can probably achieve the same effect by making TaSTT.shader a little
    more clever. For example, if we pass it the current cell number, it could
    render a time-based 'fade-in' effect which simulates smooth streaming.
</content>
</entry>
<entry>
<title>Use a single Enable parameter instead of one per layer</title>
<updated>2022-10-03T00:24:18+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2022-10-03T00:24:18+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/TaSTT.git/commit/?id=ac1e02241be1d7608e71163dd404f3bad4157a9d'/>
<id>urn:sha1:ac1e02241be1d7608e71163dd404f3bad4157a9d</id>
<content type='text'>
Even more reliable now.
</content>
</entry>
<entry>
<title>Paging now works for other players at 40 characters per second</title>
<updated>2022-10-03T00:24:17+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2022-10-03T00:24:17+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/TaSTT.git/commit/?id=7e7a0d1c4179fb1a0cc771a25ad56be6b5dd5405'/>
<id>urn:sha1:7e7a0d1c4179fb1a0cc771a25ad56be6b5dd5405</id>
<content type='text'>
* Shorten animations to 1 frame
* Eliminate fx internal transition delays
  * These were causing the shader parameters to interpolate, causing the
    inconsistent / flickering letters I was seeing
</content>
</entry>
<entry>
<title>Add 'Do Nothing' animation</title>
<updated>2022-10-03T00:24:17+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2022-10-03T00:24:17+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/TaSTT.git/commit/?id=9222e7e9a21704dd6083adf8f53ce4437ba64a74'/>
<id>urn:sha1:9222e7e9a21704dd6083adf8f53ce4437ba64a74</id>
<content type='text'>
Per the VRC docs, state behaviors may not execute if the total length of
time in the state is &lt; 0.02 seconds. Adding a 2-frame 'Do Nothing'
animation to the top of every layer seems to help with stability.

*shrug*

More cleanup:

* Generate a unique return-home transition for each terminal state
  instead of reusing the same one.
* Use globally unique state names in animator.
* All animations are at least 2 frames long.
</content>
</entry>
<entry>
<title>Add parameters to resize board (likely broken)</title>
<updated>2022-10-03T00:24:16+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2022-10-03T00:24:16+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/TaSTT.git/commit/?id=704fd9a64fb8a8b1e929700c3e7413f8c3aaa2c2'/>
<id>urn:sha1:704fd9a64fb8a8b1e929700c3e7413f8c3aaa2c2</id>
<content type='text'>
... and a bunch of bugfixes:

* Shader is now transparent
* Simplify shader row/column calculation
* Add punctuation to texture
* Fix generate.sh
* Add lorum_ipsum.txt
* Fix how long text is scrolled
* Simplify encoding logic in osc_ctrl.py
</content>
</entry>
</feed>
