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<title>TaSTT.git/font-0.png, branch master</title>
<subtitle>Free self-hosted STT for VRChat.</subtitle>
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<updated>2022-11-25T20:30:29+00:00</updated>
<entry>
<title>Code cleanup</title>
<updated>2022-11-25T20:30:29+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2022-11-25T20:27:42+00:00</published>
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<content type='text'>
Reorganize locations, remove a couple unused parameters.
</content>
</entry>
<entry>
<title>Update fonts</title>
<updated>2022-11-08T08:09:59+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2022-11-08T08:09:59+00:00</published>
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<id>urn:sha1:2efc87a7180ec6e92127d22d1a3eb8c44fd392db</id>
<content type='text'>
English, Japanese, Chinese, and Korean should look much better now.
French, German, and Spanish look like shit now, because I haven't
figured out how to best make Noto Sans stay within its bounding box.

* Use Noto Sans for most things
* Simplify how we enable unicode blocks &amp; assign fonts to them
* Increase string matching window to 300. Works better in real-world
  test.
</content>
</entry>
<entry>
<title>Expand character set from 80 to 64K characters</title>
<updated>2022-11-06T03:58:46+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2022-11-06T03:58:46+00:00</published>
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Each character is now addressed with 2 bytes instead of 1. The number of
bytes per character is configured in (I think) exactly one spot, so
increasing or decreasing this is trivial. English speakers can just set
it to 1.

The animator seems a little unstable; if I leave my character in a
public for a while, the board becomes unresponsive. Oh well.

* Check in fonts. Did this so users don't have to remember to set the
  resolution or to disable mipmaps.
</content>
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