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<title>TaSTT.git/emotes.py, branch master</title>
<subtitle>Free self-hosted STT for VRChat.</subtitle>
<id>https://git.yummers.dev/TaSTT.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/TaSTT.git/atom?h=master'/>
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<updated>2022-12-18T01:51:12+00:00</updated>
<entry>
<title>Finish python virtual env</title>
<updated>2022-12-18T01:51:12+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2022-12-18T01:51:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/TaSTT.git/commit/?id=ee8213d1d2c2008d2d996929500c9e87dac325a3'/>
<id>urn:sha1:ee8213d1d2c2008d2d996929500c9e87dac325a3</id>
<content type='text'>
GUI can now download all TaSTT dependencies and install them into a
virtual environment.

* Add buttons to check embedded python version &amp; install dependencies
* Add class to wrap interacting with embedded Python
* Put all TaSTT python scripts into a folder
</content>
</entry>
<entry>
<title>Update README.md</title>
<updated>2022-12-01T21:39:49+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2022-12-01T21:39:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/TaSTT.git/commit/?id=f9bcee6acf6f8a418d2f96368941fc05e4b72252'/>
<id>urn:sha1:f9bcee6acf6f8a418d2f96368941fc05e4b72252</id>
<content type='text'>
Also decrease sync params &amp; add a few more emotes.
</content>
</entry>
<entry>
<title>Add emotes</title>
<updated>2022-11-27T01:13:36+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2022-11-27T01:08:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/TaSTT.git/commit/?id=480463b0578407a8f5a6585eb7018933e6ec7186'/>
<id>urn:sha1:480463b0578407a8f5a6585eb7018933e6ec7186</id>
<content type='text'>
Add emotes.py. It accepts a list of images and creates a texture with 64 total
embedded images.

The shader knows how to draw these into fixed 6-character-wide slots. Each slot
must be aligned to a 6-character boundary. osc_ctrl has to pad with spaces
to make this work.

This whole patch is a little more complicated than it has any right to be, but
my brain feels fuzzy and I don't know where to start fixing it, so I'm going to
leave it shitty-but-functional for now.

There's also some bug where writing a character into the 11th slot causes it to
show up at the end of the board. I'll figure that out later, idk.

I didn't include any of the emotes I use since I couldn't find any info on
their licenses. I'm just banking on having a good workflow later on so
people can add their own.
</content>
</entry>
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