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<title>TaSTT.git/UnityAssets, branch v0.11.3</title>
<subtitle>Free self-hosted STT for VRChat.</subtitle>
<id>https://git.yummers.dev/TaSTT.git/atom?h=v0.11.3</id>
<link rel='self' href='https://git.yummers.dev/TaSTT.git/atom?h=v0.11.3'/>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/TaSTT.git/'/>
<updated>2023-02-13T22:36:20+00:00</updated>
<entry>
<title>Begin work adding emotes</title>
<updated>2023-02-13T22:36:20+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-02-02T09:02:03+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/TaSTT.git/commit/?id=7c6894614dcc3ebc5d4c8839b64f4da761b5ccf0'/>
<id>urn:sha1:7c6894614dcc3ebc5d4c8839b64f4da761b5ccf0</id>
<content type='text'>
Done:
* Users can add images to Fonts/Emotes/
* The basename of that image ('clueless.png' becomes 'clueless') is the
  keyword to make the image show up in game.
* Fix a bug in the shader where letters on the 2nd texture and later
  would have UV outside of [0.0, 1.0]

Not yet implemented:
* transcribed words are encoded using emotes mapping
</content>
</entry>
<entry>
<title>Bugfixes</title>
<updated>2023-01-28T00:14:07+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-01-28T00:14:07+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/TaSTT.git/commit/?id=45301ff0c0d732c3bf93f0a324e821a5f67f468c'/>
<id>urn:sha1:45301ff0c0d732c3bf93f0a324e821a5f67f468c</id>
<content type='text'>
* Fix prefab: bounding box &amp; position are now set to 0
* Fix shader: text is no longer upside down
* Update README
</content>
</entry>
<entry>
<title>Enable texture-based PBR rendering of backplate</title>
<updated>2023-01-27T23:28:37+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-01-27T23:28:37+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/TaSTT.git/commit/?id=30680445b1c59fe107a0be8295da2b8a38c0f6ea'/>
<id>urn:sha1:30680445b1c59fe107a0be8295da2b8a38c0f6ea</id>
<content type='text'>
Users can now use PBR textures on their custom backplate!

* Update TaSTT.fbx: UV map aspect ratio matches board
</content>
</entry>
<entry>
<title>Update Unity materials</title>
<updated>2023-01-26T06:40:22+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-01-26T06:30:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/TaSTT.git/commit/?id=6de4a8cf572120799e08e77126bff832e5f5668f'/>
<id>urn:sha1:6de4a8cf572120799e08e77126bff832e5f5668f</id>
<content type='text'>
* Render at 3k render queue to avoid clashing with avatar meshes
* Set reasonable shader defaults
* Remove unused material
</content>
</entry>
<entry>
<title>Touch up TaSTT.shader</title>
<updated>2022-12-25T22:22:36+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2022-12-21T23:54:33+00:00</published>
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<id>urn:sha1:4177ff5acb6fb583339f90374f31892144f3354b</id>
<content type='text'>
Add a new shader to make the box a little prettier.

* Reduce material slots required from 2 to 1
* Add rounding to edge of box
</content>
</entry>
<entry>
<title>Check in `World Constraint.prefab`</title>
<updated>2022-12-21T01:26:52+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2022-12-21T01:26:52+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/TaSTT.git/commit/?id=ca6de504ba85a587180e700837d57ef3c7e702eb'/>
<id>urn:sha1:ca6de504ba85a587180e700837d57ef3c7e702eb</id>
<content type='text'>
Can simply drag this into hierarchy &amp; update reset target.
</content>
</entry>
<entry>
<title>GUI: "Finish" avatar generation workflow</title>
<updated>2022-12-21T00:32:20+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2022-12-21T00:32:20+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/TaSTT.git/commit/?id=7eb372a02afdbbea593d1f02ddae3e2d12fae5cf'/>
<id>urn:sha1:7eb372a02afdbbea593d1f02ddae3e2d12fae5cf</id>
<content type='text'>
GUI now generates parameters &amp; menu.

Still need to handle write defaults.

* Add capability to append to avatar parameters &amp; menu
* Install canned Unity assets, shaders, and fonts in avatar folder
* Check in materials for ease of use
* Bugfix: correctly label menu/parameters file pickers
</content>
</entry>
<entry>
<title>GUI: Begin work generating animator</title>
<updated>2022-12-20T08:28:46+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2022-12-20T08:26:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/TaSTT.git/commit/?id=8d225cfd66dfb60998b4eab43d8aa3b287375695'/>
<id>urn:sha1:8d225cfd66dfb60998b4eab43d8aa3b287375695</id>
<content type='text'>
The GUI can now generate guid.map and animations.
</content>
</entry>
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