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<title>TaSTT.git/UnityAssets, branch master</title>
<subtitle>Free self-hosted STT for VRChat.</subtitle>
<id>https://git.yummers.dev/TaSTT.git/atom?h=master</id>
<link rel='self' href='https://git.yummers.dev/TaSTT.git/atom?h=master'/>
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<updated>2025-07-24T05:53:08+00:00</updated>
<entry>
<title>Delete unused files</title>
<updated>2025-07-24T05:53:08+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-07-24T05:53:08+00:00</published>
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<id>urn:sha1:4539f87e36cb3ca554e1e174c19206b552107c57</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Begin fixing build on new hosts</title>
<updated>2024-03-04T23:36:48+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-03-04T23:36:46+00:00</published>
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<id>urn:sha1:db8618577175a5f6031b0002d269a2535a71a818</id>
<content type='text'>
Google drive intentionally broke CLI downloads ("don't be evil") and
UwwwuPP went away. Begin work rehosting both files.
</content>
</entry>
<entry>
<title>Add `Enable phonemes` toggle to radial menu</title>
<updated>2023-09-01T07:48:20+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-09-01T07:48:20+00:00</published>
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<id>urn:sha1:833ef96f677a60197abb417651ac306820e225f0</id>
<content type='text'>
Also:

* Fully scrub AudioSource references from prefab when not using
  phonemes.
* Disable net sync on phoneme params when not using them. When not
  synced, they don't count against the total memory limit.
* Use config file in generate_params.py
</content>
</entry>
<entry>
<title>Bugfixes and tweaks</title>
<updated>2023-09-01T00:17:01+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-09-01T00:11:11+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/TaSTT.git/commit/?id=3db4f81573d89f6ebefb5ec119c7d66affc1a4a0'/>
<id>urn:sha1:3db4f81573d89f6ebefb5ec119c7d66affc1a4a0</id>
<content type='text'>
* Temporarily restore normal process priority. Working on adding a UI
  option to set STT prio.
* Give audio indicator phonemes a 1/3 chance to do nothing. Makes result
  sound a little better imo.
* Quiet down steamVR thread when steamVR isn't running
* Fix use of `button_id` and `hand_id` in steamvr.py
* Increase amount of silence allowed before transcript from 1 to 5
  seconds. You want enough buffer to allow for a few full transcripts,
  else you risk spuriously dropping audio.
* Enable background loading in audio metadata (required by vrc sdk)
</content>
</entry>
<entry>
<title>Continue work on in-game audio, revert steamvr.py</title>
<updated>2023-08-31T00:13:19+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-08-31T00:13:19+00:00</published>
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<id>urn:sha1:358f3ed8c44bbe45d8f4546afeeb0afaae85ea8b</id>
<content type='text'>
We now play arpeggiated *chords* of vowels instead of one, allowing for
a denser audio feedback mechanism.
</content>
</entry>
<entry>
<title>Fix in-game audio indicator</title>
<updated>2023-08-30T06:29:04+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-08-30T06:27:54+00:00</published>
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<id>urn:sha1:444914a701628ca2d1937f8d5cc9a714b478917c</id>
<content type='text'>
Also fix prefab default size (no longer colossal).

TODO
* Add runtime &amp; unity-time toggles
</content>
</entry>
<entry>
<title>Animate pre-speech ellipsis</title>
<updated>2023-08-11T18:29:02+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-08-11T18:29:02+00:00</published>
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<id>urn:sha1:3efa1498c7ff8012735d6773b56e19f67cf11a02</id>
<content type='text'>
Text box now shows an animated ellipsis prior to first speech.
</content>
</entry>
<entry>
<title>Add basic PBR parameters to new shader</title>
<updated>2023-08-11T01:22:03+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-08-11T01:22:03+00:00</published>
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<id>urn:sha1:f7fbd1965543f47596eae491bbe8947bf44d1518</id>
<content type='text'>
No UVs for raymarched geometry yet, so drop textures. Also drop most
old shader settings.
</content>
</entry>
<entry>
<title>Bugfix: shader no longer shows up as pink</title>
<updated>2023-08-10T21:02:56+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-08-10T21:02:56+00:00</published>
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<id>urn:sha1:8fcc40142d08ad2dce1300191de1ed502d23714f</id>
<content type='text'>
Fix up .mat to point to correct textures/shader. Also delete templates
after copying shaders.
</content>
</entry>
<entry>
<title>Add ray-marched custom chatbox</title>
<updated>2023-08-10T01:54:17+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-08-10T01:54:17+00:00</published>
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<id>urn:sha1:3bf013dc3b5479f4fbb458d44801403afe0bb1d2</id>
<content type='text'>
* Refactor shader code to make development easier. Templates are now
  as small as possible.
* Update scaling code. Use Unity scaling instead of a blendshape.
* Check in a fuckton of shader FOSS. Mostly unused.
* Update TaSTT.fbx. Now has 6 faces instead of 2.
</content>
</entry>
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