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<title>TaSTT.git/UnityAssets/Materials, branch v1.0.0-beta01</title>
<subtitle>Free self-hosted STT for VRChat.</subtitle>
<id>https://git.yummers.dev/TaSTT.git/atom?h=v1.0.0-beta01</id>
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<updated>2025-07-24T05:53:08+00:00</updated>
<entry>
<title>Delete unused files</title>
<updated>2025-07-24T05:53:08+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2025-07-24T05:53:08+00:00</published>
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<id>urn:sha1:4539f87e36cb3ca554e1e174c19206b552107c57</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Begin fixing build on new hosts</title>
<updated>2024-03-04T23:36:48+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2024-03-04T23:36:46+00:00</published>
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<id>urn:sha1:db8618577175a5f6031b0002d269a2535a71a818</id>
<content type='text'>
Google drive intentionally broke CLI downloads ("don't be evil") and
UwwwuPP went away. Begin work rehosting both files.
</content>
</entry>
<entry>
<title>Add basic PBR parameters to new shader</title>
<updated>2023-08-11T01:22:03+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-08-11T01:22:03+00:00</published>
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<id>urn:sha1:f7fbd1965543f47596eae491bbe8947bf44d1518</id>
<content type='text'>
No UVs for raymarched geometry yet, so drop textures. Also drop most
old shader settings.
</content>
</entry>
<entry>
<title>Bugfix: shader no longer shows up as pink</title>
<updated>2023-08-10T21:02:56+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-08-10T21:02:56+00:00</published>
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<id>urn:sha1:8fcc40142d08ad2dce1300191de1ed502d23714f</id>
<content type='text'>
Fix up .mat to point to correct textures/shader. Also delete templates
after copying shaders.
</content>
</entry>
<entry>
<title>Add ray-marched custom chatbox</title>
<updated>2023-08-10T01:54:17+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-08-10T01:54:17+00:00</published>
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<id>urn:sha1:3bf013dc3b5479f4fbb458d44801403afe0bb1d2</id>
<content type='text'>
* Refactor shader code to make development easier. Templates are now
  as small as possible.
* Update scaling code. Use Unity scaling instead of a blendshape.
* Check in a fuckton of shader FOSS. Mostly unused.
* Update TaSTT.fbx. Now has 6 faces instead of 2.
</content>
</entry>
<entry>
<title>Begin work adding emotes</title>
<updated>2023-02-13T22:36:20+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-02-02T09:02:03+00:00</published>
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<id>urn:sha1:7c6894614dcc3ebc5d4c8839b64f4da761b5ccf0</id>
<content type='text'>
Done:
* Users can add images to Fonts/Emotes/
* The basename of that image ('clueless.png' becomes 'clueless') is the
  keyword to make the image show up in game.
* Fix a bug in the shader where letters on the 2nd texture and later
  would have UV outside of [0.0, 1.0]

Not yet implemented:
* transcribed words are encoded using emotes mapping
</content>
</entry>
<entry>
<title>Update Unity materials</title>
<updated>2023-01-26T06:40:22+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-01-26T06:30:49+00:00</published>
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<id>urn:sha1:6de4a8cf572120799e08e77126bff832e5f5668f</id>
<content type='text'>
* Render at 3k render queue to avoid clashing with avatar meshes
* Set reasonable shader defaults
* Remove unused material
</content>
</entry>
<entry>
<title>Touch up TaSTT.shader</title>
<updated>2022-12-25T22:22:36+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2022-12-21T23:54:33+00:00</published>
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<id>urn:sha1:4177ff5acb6fb583339f90374f31892144f3354b</id>
<content type='text'>
Add a new shader to make the box a little prettier.

* Reduce material slots required from 2 to 1
* Add rounding to edge of box
</content>
</entry>
<entry>
<title>Check in `World Constraint.prefab`</title>
<updated>2022-12-21T01:26:52+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2022-12-21T01:26:52+00:00</published>
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<id>urn:sha1:ca6de504ba85a587180e700837d57ef3c7e702eb</id>
<content type='text'>
Can simply drag this into hierarchy &amp; update reset target.
</content>
</entry>
<entry>
<title>GUI: "Finish" avatar generation workflow</title>
<updated>2022-12-21T00:32:20+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2022-12-21T00:32:20+00:00</published>
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<id>urn:sha1:7eb372a02afdbbea593d1f02ddae3e2d12fae5cf</id>
<content type='text'>
GUI now generates parameters &amp; menu.

Still need to handle write defaults.

* Add capability to append to avatar parameters &amp; menu
* Install canned Unity assets, shaders, and fonts in avatar folder
* Check in materials for ease of use
* Bugfix: correctly label menu/parameters file pickers
</content>
</entry>
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