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<title>TaSTT.git/TaSTT.cs, branch master</title>
<subtitle>Free self-hosted STT for VRChat.</subtitle>
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<updated>2022-10-01T01:44:36+00:00</updated>
<entry>
<title>Redo FX layer</title>
<updated>2022-10-01T01:44:36+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2022-10-01T01:44:36+00:00</published>
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Apparently the same avatar parameter can only be updated so quickly
before VRChat starts dropping messages. So now we divide the board
into "groups" of 8 characters. Each group can be updated relatively
slowly, but all groups can be updated in parallel. Thus we can update
the board group-by-group, pausing between each group.

* Fix shader bugs - now there are Row05 parameters, and row00 refers
  to the topmost row instead of the bottom-most.
* Remove outdated layer/group names files
* Extend osc_ctrl.py to support encoding &amp; sending messages
* Add generate_params.py to handle creating TaSTT_params.asset
* Add generate_utils.py for common code generation facilities &amp;
  parameters.
</content>
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<entry>
<title>begin unity-native port</title>
<updated>2022-09-30T20:13:57+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2022-09-30T20:13:57+00:00</published>
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