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<title>TaSTT.git/Shaders/aa_sample_algorithm.py, branch v0.12.0</title>
<subtitle>Free self-hosted STT for VRChat.</subtitle>
<id>https://git.yummers.dev/TaSTT.git/atom?h=v0.12.0</id>
<link rel='self' href='https://git.yummers.dev/TaSTT.git/atom?h=v0.12.0'/>
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<updated>2023-02-01T03:35:44+00:00</updated>
<entry>
<title>Implement simple anti-aliasing</title>
<updated>2023-02-01T03:35:44+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-02-01T03:11:01+00:00</published>
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<id>urn:sha1:175965da720659df3099d3cda06a342fdfbe1cd4</id>
<content type='text'>
Sample the texture up to 5 times using the algorithm shown in
`aa_sample_algorithm.py`. Results are averaged together.

* Redo dithering PRNG
</content>
</entry>
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