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<title>TaSTT.git/Shaders/TaSTT_template.shader, branch v0.3</title>
<subtitle>Free self-hosted STT for VRChat.</subtitle>
<id>https://git.yummers.dev/TaSTT.git/atom?h=v0.3</id>
<link rel='self' href='https://git.yummers.dev/TaSTT.git/atom?h=v0.3'/>
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<updated>2023-01-04T18:03:39+00:00</updated>
<entry>
<title>Bugfix: user-provided paths may now contain spaces</title>
<updated>2023-01-04T18:03:39+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-01-04T17:52:02+00:00</published>
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<id>urn:sha1:66d311b3267620995e5c35b16f3fba18ed0c48f3</id>
<content type='text'>
Previously, paths containing spaces would be interpreted by python's argument
parser as multiple separate arguments, causing it to fail. Now we escape paths
inside PythonWrapper using std::quoted().

* Improve PII filtering. Python output would contain multiple path separators
  (like C:\\Users\\foo\\), defeating the PII regex.
* Silence compiler warning in PII filter.
* Document usability improvements.
* Transcription layer exponential backoff goes to ~infinity when paused.
  This is a hack, since we really don't need to transcribe at all when paused,
  but it lets us keep the code simple. Good enough until the next rewrite.
* Shader only samples background when necessary.
* Limit matchStrings() print()s to DEBUG mode
</content>
</entry>
<entry>
<title>Add Scripts/generate_shader.py</title>
<updated>2022-12-30T02:49:24+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2022-12-30T02:47:57+00:00</published>
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<id>urn:sha1:7214653f9354ef885ef4131e455e0a63f12a17f2</id>
<content type='text'>
Now it's possible to generate shaders with a custom number of rows, columns,
and bytes per character.

All edits to the shader should go through TaSTT_template.shader. To generate
a new shader from the template:
$ ./Scripts/generate_shader.py \
    --bytes_per_char 2 \
    --rows 1 \
    --cols 12
    --shader_template $(pwd)/Shaders/TaSTT_template.shader \
    --shader_path $(pwd)/Shaders/TaSTT.shader
</content>
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