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<title>TaSTT.git/Shaders/TaSTT_template.shader, branch v0.15.1</title>
<subtitle>Free self-hosted STT for VRChat.</subtitle>
<id>https://git.yummers.dev/TaSTT.git/atom?h=v0.15.1</id>
<link rel='self' href='https://git.yummers.dev/TaSTT.git/atom?h=v0.15.1'/>
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<updated>2023-08-21T23:30:13+00:00</updated>
<entry>
<title>Various shader cleanup</title>
<updated>2023-08-21T23:30:13+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-08-21T23:30:13+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/TaSTT.git/commit/?id=323eeba6118073547508b04950425c1a81650024'/>
<id>urn:sha1:323eeba6118073547508b04950425c1a81650024</id>
<content type='text'>
* remove unused variables, functions, keywords
* rename fixedN to floatN
* move min/max raymarch distance to top of ray_march.cginc
* fix frame emission
</content>
</entry>
<entry>
<title>Add animated ellipsis to shader</title>
<updated>2023-08-11T17:40:05+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-08-11T17:40:05+00:00</published>
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<id>urn:sha1:6a851e393e02cea8943115db46295d1858338b42</id>
<content type='text'>
Not yet done:

* Animator toggle
* OSC integration
</content>
</entry>
<entry>
<title>Add basic PBR parameters to new shader</title>
<updated>2023-08-11T01:22:03+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-08-11T01:22:03+00:00</published>
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<id>urn:sha1:f7fbd1965543f47596eae491bbe8947bf44d1518</id>
<content type='text'>
No UVs for raymarched geometry yet, so drop textures. Also drop most
old shader settings.
</content>
</entry>
<entry>
<title>Begin work on show/hide animations</title>
<updated>2023-08-10T20:51:25+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-08-10T03:21:57+00:00</published>
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<id>urn:sha1:fef5887fe4aae8d4a9dc344721426237368a08e5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add ray-marched custom chatbox</title>
<updated>2023-08-10T01:54:17+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-08-10T01:54:17+00:00</published>
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<id>urn:sha1:3bf013dc3b5479f4fbb458d44801403afe0bb1d2</id>
<content type='text'>
* Refactor shader code to make development easier. Templates are now
  as small as possible.
* Update scaling code. Use Unity scaling instead of a blendshape.
* Check in a fuckton of shader FOSS. Mostly unused.
* Update TaSTT.fbx. Now has 6 faces instead of 2.
</content>
</entry>
<entry>
<title>Shader improvements</title>
<updated>2023-05-22T22:02:38+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-05-22T22:02:38+00:00</published>
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<id>urn:sha1:34d369b57780ed7ed5fb8d4f4b254e99c5fcb12d</id>
<content type='text'>
* Fix thin outline in transparent region of rounded corners
* Remove anti-aliasing. Now that VRC supports it natively, this is no
  longer necessary.
* Use more efficient noise function for dithering.
</content>
</entry>
<entry>
<title>Drop torch from requirements.txt</title>
<updated>2023-05-01T17:58:13+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-05-01T17:52:11+00:00</published>
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<id>urn:sha1:1f2e5c6cf16e7e7a8d7d737ff86fdd7d89c2d9d9</id>
<content type='text'>
faster-whisper doesn't need it. This reduces install size from 6.00GB
with base.en model to 1.70GB.

* Use a single sampler in shader (enables using more than 16 textures)
  * Minor legibility regression - need to improve AA.
* Enable backface culling in shader (minor performance win)
</content>
</entry>
<entry>
<title>Custom chatbox shader writes depth</title>
<updated>2023-03-23T23:52:51+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-03-23T23:32:22+00:00</published>
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<id>urn:sha1:d58d36d9ef533b526d33c511526d6e481d243c96</id>
<content type='text'>
This fixes issues where the transparent corners of the textbox render
in front of other materials, causing those other materials to skip
rendering.

* Update README.md with roadmap and avatar resource usage.
</content>
</entry>
<entry>
<title>Begin work adding emotes</title>
<updated>2023-02-13T22:36:20+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-02-02T09:02:03+00:00</published>
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<id>urn:sha1:7c6894614dcc3ebc5d4c8839b64f4da761b5ccf0</id>
<content type='text'>
Done:
* Users can add images to Fonts/Emotes/
* The basename of that image ('clueless.png' becomes 'clueless') is the
  keyword to make the image show up in game.
* Fix a bug in the shader where letters on the 2nd texture and later
  would have UV outside of [0.0, 1.0]

Not yet implemented:
* transcribed words are encoded using emotes mapping
</content>
</entry>
<entry>
<title>Shader now supports custom cubemap</title>
<updated>2023-02-07T00:01:11+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-02-07T00:01:11+00:00</published>
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<id>urn:sha1:c218e2a1957520fe6e6a200e51d44aeaec93a3d3</id>
<content type='text'>
Applied to both PBS and TaSTT shaders.
</content>
</entry>
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