<feed xmlns='http://www.w3.org/2005/Atom'>
<title>TaSTT.git/Shaders/TaSTT_template.shader, branch v0.1</title>
<subtitle>Free self-hosted STT for VRChat.</subtitle>
<id>https://git.yummers.dev/TaSTT.git/atom?h=v0.1</id>
<link rel='self' href='https://git.yummers.dev/TaSTT.git/atom?h=v0.1'/>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/TaSTT.git/'/>
<updated>2022-12-30T02:49:24+00:00</updated>
<entry>
<title>Add Scripts/generate_shader.py</title>
<updated>2022-12-30T02:49:24+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2022-12-30T02:47:57+00:00</published>
<link rel='alternate' type='text/html' href='https://git.yummers.dev/TaSTT.git/commit/?id=7214653f9354ef885ef4131e455e0a63f12a17f2'/>
<id>urn:sha1:7214653f9354ef885ef4131e455e0a63f12a17f2</id>
<content type='text'>
Now it's possible to generate shaders with a custom number of rows, columns,
and bytes per character.

All edits to the shader should go through TaSTT_template.shader. To generate
a new shader from the template:
$ ./Scripts/generate_shader.py \
    --bytes_per_char 2 \
    --rows 1 \
    --cols 12
    --shader_template $(pwd)/Shaders/TaSTT_template.shader \
    --shader_path $(pwd)/Shaders/TaSTT.shader
</content>
</entry>
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