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<title>TaSTT.git/Scripts, branch v0.1</title>
<subtitle>Free self-hosted STT for VRChat.</subtitle>
<id>https://git.yummers.dev/TaSTT.git/atom?h=v0.1</id>
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<updated>2022-12-31T21:17:36+00:00</updated>
<entry>
<title>Tweak paging logic</title>
<updated>2022-12-31T21:17:36+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2022-12-31T21:16:47+00:00</published>
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<id>urn:sha1:841a6a87b0ba00576c11fc64833b61ad9ade956e</id>
<content type='text'>
Re-paging anything on screen N causes screens N+1...infinity to
completely re-page. This fixes cases where we go back and draw something
at the bottom of the board, and it never gets overwritten.
</content>
</entry>
<entry>
<title>Bugfix: regions truncate correctly at page boundaries</title>
<updated>2022-12-30T10:33:07+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2022-12-30T10:25:50+00:00</published>
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<id>urn:sha1:d9a0224466189d0fe1d46f21d586fa8a1a58c687</id>
<content type='text'>
Boards whose size is an even multiple of CHARS_PER_SYNC would lose the
entire last region.

* Attempt to fix runaway memory usage of GUI text frames, but this needs
  more work
</content>
</entry>
<entry>
<title>GUI: Expose transcription window duration</title>
<updated>2022-12-30T09:35:11+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2022-12-30T09:35:11+00:00</published>
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<id>urn:sha1:9a7190a04bbe6feba2abe4a1590eb8114c04f683</id>
<content type='text'>
Users can pick longer transcription durations for accuracy-critical
tasks, or shorter durations for latency-critical tasks.
</content>
</entry>
<entry>
<title>Bugfix: regenerated FX layers now work on uploaded avatars</title>
<updated>2022-12-30T09:10:32+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2022-12-30T09:10:32+00:00</published>
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<id>urn:sha1:d1024fef1b216af5d3d991228c6b83311a71bb42</id>
<content type='text'>
VRChat won't update the FX layer associated with an avatar unless its
GUID changes. Delete the GUID file when overwriting our generated FX
layer to work around this.

* Change paging behavior: when a region is updated, we re-page everything
  that comes after it. This fixes the issue where we go back to update
  something, then jump back to the current screen, leaving some random
  chunk of text somewhere on the board.
* Reduce transcription time from 28s to 10s. I'm going to expose this to
  the user since there's a fundamental latency/stability tradeoff here.
</content>
</entry>
<entry>
<title>Fine-tune transcription</title>
<updated>2022-12-30T08:01:28+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2022-12-30T08:01:28+00:00</published>
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<id>urn:sha1:abdaa7ce215086bf1070d6093731cd35df866cbb</id>
<content type='text'>
Bump up recording window to 28 seconds. This helps a lot with long-form
transcription tasks, s.a. transcribing an audiobook.

We should expose this as a parameter, since at 10s the transcription delay is
typically 300ms, while at 28s it's typically 1.1-1.2s.
</content>
</entry>
<entry>
<title>GUI: Users can now control board dimensions</title>
<updated>2022-12-30T07:01:09+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2022-12-30T07:01:09+00:00</published>
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<id>urn:sha1:12bcd1d40df21cb9bad6ae353ea4f6697e1275a6</id>
<content type='text'>
Users can now control how many letters wide and tall the board is.

Tested at 4x48, 5x60, 10x120, and 20x240. At 20x240, Unity freezes and
does not make forward progress. Perhaps creating 4800 float parameters
isn't a truly scalable interface.
</content>
</entry>
<entry>
<title>Add Scripts/generate_shader.py</title>
<updated>2022-12-30T02:49:24+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2022-12-30T02:47:57+00:00</published>
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<id>urn:sha1:7214653f9354ef885ef4131e455e0a63f12a17f2</id>
<content type='text'>
Now it's possible to generate shaders with a custom number of rows, columns,
and bytes per character.

All edits to the shader should go through TaSTT_template.shader. To generate
a new shader from the template:
$ ./Scripts/generate_shader.py \
    --bytes_per_char 2 \
    --rows 1 \
    --cols 12
    --shader_template $(pwd)/Shaders/TaSTT_template.shader \
    --shader_path $(pwd)/Shaders/TaSTT.shader
</content>
</entry>
<entry>
<title>GUI: preview number of parameter bits the config will use</title>
<updated>2022-12-30T01:20:39+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2022-12-30T01:17:49+00:00</published>
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<id>urn:sha1:06aece2ebade3d25c16fe1c143fba5cd472d004c</id>
<content type='text'>
Users can now see the number of avatar parameter bits they'll use
prior to committing.
</content>
</entry>
<entry>
<title>First letter no longer disappears</title>
<updated>2022-12-29T23:28:32+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2022-12-29T23:28:32+00:00</published>
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<id>urn:sha1:618487e712f15d92ac9b6655c892cd94ff59d656</id>
<content type='text'>
An off-by-one issue in numRegions() would result in one extra layer
trying to drive a letter in the last region, which would wrap back
around to the 0th character slot (cell).

* GUI explicitly logs when it's done generating avatar stuff
* OSC layer no longer tries to update cells which don't exist
</content>
</entry>
<entry>
<title>Users can disable local beep</title>
<updated>2022-12-29T22:47:49+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2022-12-29T22:47:49+00:00</published>
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<id>urn:sha1:0b5c3841b5c2ed99b718c880bf0f161ac4db0788</id>
<content type='text'>
The transcription engine beeps when you start/stop transcribing so you know
that it's listening. Users can now disable this.

* add help text to all input fields in GUI
* make TaSTT generated file textctrls readonly, since I haven't tested
  them being reassigned
* document idea to configure unity &amp; transcription apps with config files
* controller input thread no longer crashes if steamvr isn't running, it just
  slowly spins and waits
* when you stop transcribing, the transcription engine re-transcribes a few
  times. I think this should improve end-of-transcription tail latencies
* transcribe.py now prints out its args
</content>
</entry>
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