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<title>TaSTT.git/Scripts/emotes_v2.py, branch v0.17.0</title>
<subtitle>Free self-hosted STT for VRChat.</subtitle>
<id>https://git.yummers.dev/TaSTT.git/atom?h=v0.17.0</id>
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<updated>2023-02-26T22:27:22+00:00</updated>
<entry>
<title>Begin work on C++ custom chatbox</title>
<updated>2023-02-26T22:27:22+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-02-26T22:21:18+00:00</published>
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<id>urn:sha1:f7d7858a9ff270380f5407e48d6afaf6a3a97de3</id>
<content type='text'>
Sort of a misnomer. The idea is to use C++ for transcription and Python
for steamvr and OSC.

Having issues getting output from multithreaded Python code. Not in the
mood to figure this out today.

* Hide unimplemented parts of C++ panel.
</content>
</entry>
<entry>
<title>Remove exponential backoff cap</title>
<updated>2023-02-19T20:10:13+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-02-19T19:46:43+00:00</published>
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<id>urn:sha1:52f743e43a9ef582e04d7a363fbda19824db6cc7</id>
<content type='text'>
Allows sustained exponential backoff when not transcribing. Used to cap
out at 1s.

* Add more items to README TODO list
* Adjust emote metadata
* Emotes bugfix: Non-existent emote map doesn't cause transcription
  engine to bail out.
</content>
</entry>
<entry>
<title>Finish emotes</title>
<updated>2023-02-13T22:36:25+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-02-03T02:00:18+00:00</published>
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<id>urn:sha1:1cb5bdfe8cba6fe4647448cd3cf0c63ecbd7dfc2</id>
<content type='text'>
Emotes require 2 bytes per char. They're encoded into the region
[0xE000, infinity). The texture is 4k, and uses 1k vertical pixels
per emote segment, for a maximum of 32 segments.

* Reduce volume of noise indicator by 90%. Quiet is probably better.
  Might want to add a volume slider idk.
* Bugfix: emotes without a transparency channel now work
* Address a couple Unity performance complaints about the shader
</content>
</entry>
<entry>
<title>Begin work adding emotes</title>
<updated>2023-02-13T22:36:20+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-02-02T09:02:03+00:00</published>
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<id>urn:sha1:7c6894614dcc3ebc5d4c8839b64f4da761b5ccf0</id>
<content type='text'>
Done:
* Users can add images to Fonts/Emotes/
* The basename of that image ('clueless.png' becomes 'clueless') is the
  keyword to make the image show up in game.
* Fix a bug in the shader where letters on the 2nd texture and later
  would have UV outside of [0.0, 1.0]

Not yet implemented:
* transcribed words are encoded using emotes mapping
</content>
</entry>
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