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<title>TaSTT.git/README.md, branch v0.11.4</title>
<subtitle>Free self-hosted STT for VRChat.</subtitle>
<id>https://git.yummers.dev/TaSTT.git/atom?h=v0.11.4</id>
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<updated>2023-05-09T07:06:46+00:00</updated>
<entry>
<title>Fix noop animations on current creator companion build</title>
<updated>2023-05-09T07:06:46+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-05-09T07:06:46+00:00</published>
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<content type='text'>
See comment for details.

* Update README
</content>
</entry>
<entry>
<title>~Finish integrating faster-whisper</title>
<updated>2023-04-25T01:14:22+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-04-25T01:08:16+00:00</published>
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<content type='text'>
I'm able to use the new code to show text in game. Not yet play-tested.
</content>
</entry>
<entry>
<title>Begin integrating faster-whisper</title>
<updated>2023-04-24T03:52:36+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-04-24T03:52:36+00:00</published>
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<id>urn:sha1:b4bb6524652e0f76834ca26a4afa232855ca1348</id>
<content type='text'>
This is a much faster, lower-VRAM reimplementation of Whisper in Python.
Early testing is extremely promising: fast transcription speed,
extremely low resource usage (CPU/RAM/VRAM), high accuracy.
</content>
</entry>
<entry>
<title>Custom chatbox shader writes depth</title>
<updated>2023-03-23T23:52:51+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-03-23T23:32:22+00:00</published>
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<id>urn:sha1:d58d36d9ef533b526d33c511526d6e481d243c96</id>
<content type='text'>
This fixes issues where the transparent corners of the textbox render
in front of other materials, causing those other materials to skip
rendering.

* Update README.md with roadmap and avatar resource usage.
</content>
</entry>
<entry>
<title>Update README.txt</title>
<updated>2023-03-03T01:07:28+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-03-03T00:21:30+00:00</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Remove exponential backoff cap</title>
<updated>2023-02-19T20:10:13+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-02-19T19:46:43+00:00</published>
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<id>urn:sha1:52f743e43a9ef582e04d7a363fbda19824db6cc7</id>
<content type='text'>
Allows sustained exponential backoff when not transcribing. Used to cap
out at 1s.

* Add more items to README TODO list
* Adjust emote metadata
* Emotes bugfix: Non-existent emote map doesn't cause transcription
  engine to bail out.
</content>
</entry>
<entry>
<title>Update hardware requirements</title>
<updated>2023-01-29T00:30:16+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-01-29T00:30:16+00:00</published>
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<id>urn:sha1:3f4b2aa5548d1fb15cde1e8f83cda64637c55014</id>
<content type='text'>
Deleting python310._pth causes a few more things to be installed in the
venv.
</content>
</entry>
<entry>
<title>Bugfixes</title>
<updated>2023-01-28T00:14:07+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-01-28T00:14:07+00:00</published>
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<id>urn:sha1:45301ff0c0d732c3bf93f0a324e821a5f67f468c</id>
<content type='text'>
* Fix prefab: bounding box &amp; position are now set to 0
* Fix shader: text is no longer upside down
* Update README
</content>
</entry>
<entry>
<title>Update README.md</title>
<updated>2023-01-27T01:56:40+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-01-27T01:56:40+00:00</published>
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<content type='text'>
Document recent features, better explain basis of transcription.
</content>
</entry>
<entry>
<title>Enable more shader customization</title>
<updated>2023-01-24T07:42:29+00:00</updated>
<author>
<name>yum</name>
<email>yum.food.vr@gmail.com</email>
</author>
<published>2023-01-24T07:42:29+00:00</published>
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<content type='text'>
* Text color, background color, and margin color are all customizable
  now
* Better organize shader parameters. User-facing params are exposed
  Like_This; internal params are exposed _Like_This.
* Update README. More wordsmithing.
</content>
</entry>
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